Phoenix Wright: Ace Attorney − Trials and Tribulations | |
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North American cover art, featuring (left to right) Godot, Mia, Phoenix, and Maya
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Director(s) | Shu Takumi |
Producer(s) | Atsushi Inaba |
Artist(s) | Tatsuro Iwamoto |
Writer(s) | Shu Takumi |
Composer(s) | Noriyuki Iwadare |
Series | Ace Attorney |
Platform(s) | Game Boy Advance, Microsoft Windows, Nintendo DS, Wii, iOS, Android, Nintendo 3DS |
Release date(s) | |
Genre(s) | Adventure, visual novel |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 81/100 (DS) 67/100 (Wii) |
Review scores | |
Publication | Score |
1UP.com | A |
Eurogamer | 8/10 |
Famitsu | 35/40 |
GameSpot | 7.5/10 |
IGN | 7.7/10 |
Nintendo World Report | 9/10 |
Phoenix Wright: Ace Attorney − Trials and Tribulations, known in Japan as Gyakuten Saiban 3 (Japanese: 逆転裁判3?, "Turnabout Trial 3"), is a visual novel adventure video game developed and published by Capcom. It was originally released for the Game Boy Advance in 2004 in Japan, and has since been released for several platforms, including a Nintendo DS version that was released in 2007 in Japan and North America and in 2008 in Europe. It is the third game in the Ace Attorney series, following Phoenix Wright: Ace Attorney (2001) and Justice for All (2002).
The story follows defense attorneys Phoenix Wright and Mia Fey, who defend their clients in five episodes. Among other characters are Phoenix's assistant and Mia's sister Maya Fey, her cousin Pearl, and prosecutor Godot. The gameplay is split into courtroom sections, where the player cross-examines witnesses and tries to discover contradictions in their testimonies, and investigations, where they gather evidence and talk to witnesses.
The game was directed and written by Shu Takumi as the last game in an Ace Attorney trilogy; he also wanted it to be the final entry in the series, as he felt he had explored Phoenix's character fully. Because he was satisfied with the gameplay in Justice for All, he did not introduce any new gameplay mechanics in Trials and Tribulations. Flashbacks were used as a major theme in the game; this originated in Takumi trying to come up with a way of handling dialogue-integrated tutorials, and deciding to use a flashback to a case from when Mia was a rookie attorney.