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Phantasy Star Nova

Phantasy Star Nova cover.jpg
Japanese game cover
Developer(s) tri-Ace
Publisher(s) Sega
Producer(s) Hiroyuki Tamura
Yasuyuki Tsuzuki
Satoshi Sakai
Composer(s) Motoi Sakuraba
Series Phantasy Star
Platform(s) PlayStation Vita
Release
  • JP: November 27, 2014
Genre(s) Action role-playing game

Phantasy Star Nova (ファンタシースター ノヴァ?) is a 2014 video game for the PlayStation Vita developed by tri-Ace as the next installment of the Phantasy Star game series. It was released on November 27, 2014 in Japan, while a Chinese language version was released throughout Asia on March 26, 2015.

The game was announced by Sega at the SCEJA Press Conference in September 2013 prior to the Tokyo Game Show. The game was described as having a strong storyline, and emphasis on the single player mode. Over 200 people, including 70 main staff, were involved in the development of the game. The game was produced by Yasuyuki Tsuzuki of Sega and Hiroyuki Tamura of tri-Ace, and the in-game music was composed by Motoi Sakuraba. The game is compatible with the PlayStation Vita TV.

In August 2014, Sega announced a Chinese localization version was also being developed. It was released throughout Asia on March 26, 2015.

The game is multiplayer compatible, with up to four players playing simultaneously in co-operation with one another through local ad-hoc WiFi play. Players are able to fight giant monsters. Costumes can be damaged, where they will show signs of tearing and falling apart. Certain enemies from Phantasy Star Online 2 will make reappearances in the game. Photon Arts and Technics from earlier games in the series will not be usable, as a result of certain plot mechanisms. The single-player story is progressed through individual missions, with the story expanded as more missions are completed. The player is able to fully customize the name and appearance of the playable character, using the same character creation mechanism used in Phantasy Star Online 2.

The game features a selection of various class types with differing combat styles, such as the Hunter class specialising in short-ranged attacks with high HP and defense, the Ranger class intended for long-range combat, the Force class which utilises ranged technique attacks which include fire, ice and healing, and the Buster class with all-rounded attributes and short-ranged attacks. The player is able to craft weapons through the procurement of raw materials; weapons cannot be obtained via item drops, however. Hunter class players are able to utilise swords and partisans, whilst Force class players can use rods. Piles, a new type of anchor shooting weapon, has also been introduced; these weapons create weak points on enemies.


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