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Penumbra: Black Plague

Penumbra: Black Plague
Penumbra2-win-cover.jpg
Developer(s) Frictional Games
Publisher(s) Paradox Interactive
Designer(s) Thomas Grip
Jens Nilsson
Tom Jubert
Programmer(s) Thomas Grip
Writer(s) TJ Jubert
Mikael Hedberg
Composer(s) Mikko Tarmia
Series Penumbra
Engine HPL
Platform(s) Microsoft Windows, Mac OS X, Linux
Release date(s) Microsoft Windows
  • NA: February 12, 2008 (Online)
  • NA: February 13, 2010 (Retail)
  • EU: February 15, 2008 (Retail)
Mac OS X & Linux
May 12, 2010
Genre(s) Survival horror
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 78/100
Review scores
Publication Score
Adventure Gamers 4/5 stars
GameSpot 8.0/10
IGN 7.7/10
PC Gamer (UK) 7.4/10

Penumbra: Black Plague is the second installment of the Penumbra series of episodic computer games developed by Frictional Games. The story continues from the previous episode, Penumbra: Overture, showing the protagonist Philip moving away from the abandoned mine setting of the original to explore an underground research base. Black Plague was released on February 12, 2008 to generally favourable reviews from critics. Although originally intended to conclude the series, a further expansion called Penumbra: Requiem was released later that year.

Black Plague is an exploration-based survival horror game that takes place from a first-person perspective. The game's survival horror aspect mostly consists of avoiding various enemies which seek to injure or otherwise harm the protagonist. Compared to the previous game Overture, combat has been heavily de-emphasized, with the player no longer able to make weapons or create makeshift traps to fight enemies with. Instead, the emphasis is on the use of stealth tactics and fleeing to avoid attacks by enemy creatures. Gameplay features a mixture of exploration and solving physical puzzles.

Puzzles vary between traditional inventory puzzles often found in similar games of the survival horror genre and primarily physics based puzzles, such as grabbing and stacking boxes in order to build a rudimentary stairway in order to get past a laser tripwire, or placing boards in order to cross an environmental obstruction such as a pit. Unlike in the previous episode, the player must also frequently interact with the base's computer and security systems by acquiring passwords, retrieving biometric data or keycards, and repairing or overriding certain electronic or mechanical devices.


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