*** Welcome to piglix ***

Penguin Adventure

Penguin Adventure
Penguin Adventure.jpg
European box art
Developer(s) Konami
Publisher(s) Konami
Designer(s) Ryouhei Shogaki
Hideo Kojima
Composer(s) Yoshinori Sasaki
Kenichi Matsubara
Platform(s) MSX, Mobile phones, Microsoft Windows
Release date(s) MSX
  • JP: October 28, 1986
  • EU: 1987
Mobile phones
  • JP: May 31, 2006
Microsoft Windows
  • JP: April 11, 2014
Genre(s) Platform game, action-adventure game
Mode(s) Single player, Multiplayer
Penguin Adventure: Penta no daibōken Korokorokokoro no Penko-hime
夢大陸アドベンチャー -ペン太の大冒険 コロコロココロのペン子姫-
(Yume Tairiku Adobenchā: Penta no daibōken Korokorokokoro no Penko-hime)
Manga
Published by Konami Digital Entertainment
Magazine Weekly Konami Magazine
Published September 15, 2006 - February 2, 2007
Volumes 20
Wikipe-tan face.svg

Penguin Adventure (夢大陸アドベンチャー Yume Tairiku adobenchā?, lit. "Dream Continent Adventure") is an action-adventure platform video game released by Konami in 1986. It is a sequel to Antarctic Adventure and has the distinction of being the first game that game designer Hideo Kojima worked on; he was an assistant designer. It has been acclaimed as one of the best MSX action games for its gameplay, depth, variety and rich pseudo-3D tile-based graphics with sprites. The story follows Pentarou, a penguin who has to bring home a golden apple in order to cure Penguette, the Penguin Princess.

This title significantly expanded upon the gameplay of Antarctic Adventure by most notably adding a greater variety of stages and enemies and RPG elements: boss fights, purchasable items, and several mini-games. Items can be purchased through three different fisherman, in exchange for fish, that give Penta new abilities. One of the items that can be bought is a gun, which reflects the charactization Pentarou (Penta's son) will be given in his appearances in the Parodius series. Level design and variety has increased from Antarctic Adventure; there are forest levels, ice levels, water-based levels, caves, and even some outer-space bonus levels. There are several shortcuts, usually hidden underneath holes (which are typically harmful hazards) in the game, that allow the player to go on almost completely different paths. The game also featured multiple endings, with the hidden good ending available when the player pauses the game a certain number of times. In the bad ending, the princess dies, while in the good ending, she lives, an idea that Kojima would later use again in Metal Gear Solid and, to an extent, Metal Gear Solid 2: Sons of Liberty.


...
Wikipedia

...