Patton vs. Rommel | |
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Developer(s) |
Chris Crawford Sculptured Software |
Publisher(s) | Electronic Arts |
Platform(s) | Macintosh, DOS, Commodore 64 |
Release date(s) | 1987 |
Genre(s) | Turn-based strategy, Wargame |
Mode(s) | 1-2 players |
Patton vs. Rommel is a computer war game designed and programmed by Chris Crawford, and published by Electronic Arts in 1987 for the Macintosh and DOS. The DOS version was adapted by Sculptured Software, and a Commodore 64 version was also created.
After the success of Crawford's game Balance of Power EA wanted to work with him, but could not acquire the rights to sequel the game from its publisher, Mindscape. Instead, they suggested he build on the tradition of his seminal Atari title Eastern Front.
Rather than create a derivative game on the Western Front, Crawford elected to focus the game's design on fog of war and the personalities of American general George Patton and the German Field Marshal Erwin Rommel. In real life the two were never involved together in a major confrontation, as Rommel was wounded in 1944 and later forced to commit suicide (due to his association with the anti-Hitler conspirators of the July 20 plot), before Patton had command in large-scale land operations. The game's AI, however, worked to be true to the strategies of each of the two generals.
Patton vs. Rommel is set in and around the Normandy beachhead shortly after the D-Day invasion of June, 1944. American, Canadian and British forces are placed in the correct positions as the Allied advance started to bog down. The German forces of Rommel are likewise in place defending Caen and other cities.