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Parallax barrier


A parallax barrier is a device placed in front of an image source, such as a liquid crystal display, to allow it to show a stereoscopic or multiscopic image without the need for the viewer to wear 3D glasses. Placed in front of the normal LCD, it consists of an opaque layer with a series of precisely spaced slits, allowing each eye to see a different set of pixels, so creating a sense of depth through parallax in an effect similar to what lenticular printing produces for printed products and lenticular lenses for other displays. A disadvantage of the method in its simplest form is that the viewer must be positioned in a well-defined spot to experience the 3D effect. However, recent versions of this technology have addressed this issue by using face-tracking to adjust the relative positions of the pixels and barrier slits according to the location of the user's eyes, allowing the user to experience the 3D from a wide range of positions. Another disadvantage is that the horizontal pixel count viewable by each eye is halved, reducing the overall horizontal resolution of the image.

The principle of the parallax barrier was independently invented by Auguste Berthier, who published first but produced no practical results, and by Frederic E. Ives, who made and exhibited the first known functional autostereoscopic image in 1901. About two years later, Ives began selling specimen images as novelties, the first known commercial use. Nearly a century later, Sharp developed the electronic flat-panel application of this old technology to commercialization, briefly selling two laptops with the world's only 3D LCD screens. These displays are no longer available from Sharp but still being manufactured and further developed from other companies like Tridelity and SpatialView. Similarly, Hitachi has released the first 3D mobile phone for the Japanese market under distribution by KDDI. In 2009, Fujifilm released the Fujifilm FinePix Real 3D W1 digital camera, which features a built-in autostereoscopic LCD measuring 2.8" diagonal. Nintendo has also implemented this technology on its latest portable gaming consoles, the New Nintendo 3DS and the New Nintendo 3DS XL, after first including it on the previous console, the Nintendo 3DS.


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