Panzer Dragoon II Zwei | |
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North American cover art
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Developer(s) | Team Andromeda |
Publisher(s) | Sega |
Director(s) | Tomohiro Kondo |
Producer(s) | Tomohiro Kondo |
Designer(s) | Kentaro Yoshida Yukio Futatsugi Manabu Kusunoki |
Composer(s) | Yayoi Wachi |
Series | Panzer Dragoon |
Platform(s) | Sega Saturn |
Release | |
Genre(s) | Rail shooter |
Mode(s) | Single player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 87.50% |
Review scores | |
Publication | Score |
EGM | 8.25/10 |
Maximum | |
Sega Saturn Magazine | 95% |
Panzer Dragoon II Zwei is a rail shooter released exclusively for the Sega Saturn in 1996. A prequel to the first Panzer Dragoon, it was developed by Team Andromeda, one of Sega's internal development studios. A PC version was planned for release on GameTap, but was never released.
The player takes control of Jean-Luc Lundi. Lundi lives in a superstitious village where mutant coolias are killed, but when Lundi discovers a mutant coolia with wings, he decides to keep it and let it live. Lundi names the coolia 'Lagi'. Lagi has a strange green glow in his throat. After a few years the coolia begins to grow wings. Lundi takes the coolia out to try to get him to fly.
On one occasion, when Lundi takes Lagi out, a huge ship called 'Shelcoof' controlled by Sestren destroys Lundi's village in an attempt to kill Lagi, who is possessed by the Heresy Program. Lagi's green glow grow's brighter and Lagi fires arrows of light from his mouth, the trademark attack of dragons from the ancient age. The lasers do not reach Shelcoof and Lundi begins to chase Shelcoof on Lagi's back. The ultimate goal of the game is to take down Shelcoof.
As with other Panzer Dragoon games (apart from Panzer Dragoon Saga), Zwei is a rail shooter. As in the first game, enemies can be defeated with either the rider's gun or the dragon's lasers. There is also the berserk attack, which is a rain of lasers from the dragon which automatically attack all enemies on screen for several seconds, during which the dragon is invincible. To use the berserk attack, the player draws on the accumulated energy in the power meter, which is filled by killing enemies. A radar in the corner of the screen displays the location of nearby enemies.
Zwei is considerably more in depth than Panzer Dragoon, with alternate routes to be taken and a dragon that evolves based on the player's performance.
In response to player criticisms, Team Andromeda worked on making the game less difficult and more story-intensive than the first Panzer Dragoon. The team received no help from Sega's technical division on Panzer Dragoon II Zwei, and did not use any Sega-developed tools such as the Sega Graphics Library operating system; instead, Team Andromeda's programmers created all the development tools used to create the game.