Proprietary company | |
Industry |
Video game industry Interactive entertainment |
Founded | 1985 |
Founder | David O'Connor |
Headquarters | Canberra, Australia |
Key people
|
David O'Connor, President Paul Scobell, UI Developer |
Products |
Trial of Strength Fire Brigade Airborne Assault: Conquest of the Aegean Command Ops: Battles from the Bulge |
Website | www.panthergames.com |
Panther Games Pty Ltd (Panther Games) is an Australian games developer, best known for the WWII Airborne Assault and Command Ops PC video game series. Panther Games specialises in developing operational level wargames for the PC Wargame market.
Panther Games was founded in 1985 by David O’Connor in Canberra, Australia.
In the early years Panther Games initially focused on developing and producing board games and released three titles in the mid 80’s, Trial of Strength, Shanghai Trader and Warlords.
However, the company shifted their focus to developing computer games in the late 1980s with the release of their first computer wargame, Fire Brigade, in 1988 on Mac, DOS, Atari and Amiga. Fire Brigade currently forms part of the historical collection of software; hardwere; trade and promotional materials that document the history of Apple Inc. and its contributions to the computer industry and society. This collection is currently housed at Museum Victoria, Melbourne.
Following the success of Fire Brigade, Panther Games took a step into the mainstream games market with the releases of sci-fi adventure Alien Drug Lords and puzzle challenge game Cubit in 1991.
In 1996 Panther Games decided to return to its wargame roots and instigated development of a new real-time computer game engine for a novel operational wargame series to be called Airborne Assault (AA).The use of a real-time engine without a hexagon grid for a wargame was novel as traditional computer wargames run on a turn-based system where there are dedicated phases for planning, movement and engagement. The AA engine (later rebranded Command Ops) allowed for planning, movement and engagement to be played in continues time and the hexagon grid was no longer needed to determine movement capabilities of units. Panther Games' AA game engine and the associated AI capabilities has notably been referenced in publications by Peter Perla at Center for Naval Analyses (CNA), Michael Peck at Defence News and the Digital Humanities at King's College London.