The Ouya controller (left) and console (right)
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Manufacturer | Ouya, Inc. (formerly BOXER8) |
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Type | Microconsole |
Release date | June 25, 2013 |
Retail availability | 2013–2015 |
Introductory price | $99 USD £99 GBP |
Discontinued | July 27, 2015Razer Inc.) | (Software still supported by
Operating system | Android (4.1 Jelly Bean) with custom Ouya launcher. |
System-on-chip used | Nvidia Tegra 3 (T33) |
CPU | 1.7 GHz Quad-Core ARM Cortex-A9 |
Memory | 1 GiB DDR3 SDRAM |
Storage |
8 GB internal flash memory 16 Gigabyte internal flash memory for $129 version |
Display | 1x HDMI (720p, 1080p) |
Graphics | Nvidia GeForce ULP GPU |
Sound | HDMI (ARC), 2.0 channel |
Input | 1x USB 2.0 1x Micro USB (for connection to PC) |
Controller input | Wireless controller |
Connectivity |
Wi-Fi 802.11 b/g/n Bluetooth LE 4.0 Ethernet port |
Power | 12 volt DC, 1.5 ampere max via Coaxial power connector (OD 5.50 mm, ID 2.10 mm, center positive) |
Dimensions | 75 mm (2.95 inch) cube |
Website | www |
8 GB internal flash memory
The Ouya (/ˈuːjə/ OO-yə), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on the design of the project and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising $8.5 million and becoming the website's fifth-highest earning project in its history at the time.
Units started to ship to Kickstarter backers in March 2013, and was released to the general public in June 2013. It features an exclusive Ouya store for applications and games designed specifically for the Ouya platform, of which the majority are casual games targeted at or used by a mass audience of casual gamers. Out of the box, Ouya supports media apps such as Twitch.tv and XBMC media player. It runs a modified version of Android 4.1 Jelly Bean, and is open to rooting without voiding the warranty. The console's hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware addons.
All systems can be used as development kits, allowing any Ouya owner to also be a developer, without the need for licensing fees. All games were initially required to have some kind of free-to-play aspect, whether that be completely free, has a free trial, or has purchasable upgrades, levels, or other in-game items. This requirement was later removed.