Normality | |
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Developer(s) | Gremlin Interactive |
Publisher(s) |
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Producer(s) | Adrian Carless Mark Glossop |
Programmer(s) | Graeme Ing |
Artist(s) | Ricki Martin Christian Russell Jonathan Sandford |
Writer(s) | Adrian Carless |
Composer(s) | Chris Adams Neil Biggin Patrick Phelan |
Platform(s) | MS-DOS |
Release | June 1996 |
Genre(s) | Adventure |
Mode(s) | Single player |
Review scores | |
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Publication | Score |
Adventure Gamers | |
GameSpot | 7.7/10 |
Maximum |
Normality is a 3D graphical adventure game, released in June 1996 by Gremlin Interactive. All cut-scenes in the game are pre-rendered. The game's engine was later used in the game Realms of the Haunting
The story revolves around Kent Knutson, a rebellious teenager in the city of Neutropolis, from which various places take up the setting of the game. Neutropolis is a dark and polluted police state in which any kind of fun is prohibited. When the game begins, Kent is released after having been imprisoned by the "Norms", the city's police force, for whistling a happy tune while walking down the street. While in prison, he receives a note from an anonymous inmate telling him about the underground insurrection group that he might want to join.
After being released from jail, the player starts the game in Kent's apartment, having to go find and join this resistance group. After winning the trust of the resistance group Kent must assist them in overthrowing the dictator Paul who is responsible for the city's sorry state, in which his twin brother Saul was rumored to be dead because of him.
Normality was self-published in the United Kingdom by Gremlin Interactive. It had a small credited voice cast.Interplay handled publishing duties in the US and decided to entirely replace the voice cast with a broader range of actors that it felt would appeal more to the US market. This included casting Corey Feldman in the role of the main character.
Reviewing the game in Maximum, Rich Leadbetter praised the rendered intro, the believability of the 3D environment, the setting, and the user-friendly interface, while criticizing the dull scenario and repetitive speech. He concluded, "Although technically innovative and visually impressive, this one is for adventure fans only."