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Nintendo World Cup

Nekketsu High School Dodgeball Club: Soccer
Nintendo World Cup
Nintendo World Cup Cover.jpg
North American Cover art
Developer(s) Technōs Japan
SPS (X68000)
Publisher(s)
Designer(s) Noriyuki Tomiyama, Hiroyuki Sekimoto, Mitsuhiro Yoshida
Composer(s) Kazuo Sawa
Platform(s) Family Computer/NES, Game Boy, Game Boy Advance, Sega Mega Drive, PC Engine, X68000, Wii (Virtual Console)
Release date(s) Family Computer/NES
  • JP: May 18, 1990
  • NA: December 1990
  • EU: June 27, 1991
X68000
  • JP: 1990
Virtual Console
  • JP: October 7, 2008 (Wii)
  • JP: March 19, 2014 (Wii U)
Genre(s) Sports
Mode(s) Tournament (1–2 players against CPU), VS Match (2–4 players)

Nintendo World Cup is a soccer video game for the Family Computer/NES and Game Boy, developed by Technōs Japan and released in 1990. It is a localization of Nekketsu High School Dodgeball Club: Soccer (熱血高校ドッジボール部サッカー編 Nekketsu Kōkō Dojjibōru Bu: Sakkā Hen?, lit. "Hot Blooded High School Dodge Ball Club: Soccer Edition"), the fourth Kunio-kun game released for the Family Computer. Ports for the PC Engine and Mega Drive were also released in Japan. A Game Boy version was released in Japan, North America and Europe.

Eight students known as Atsushi, Genei, Hiroyuki, Kunio, Masa, Masahiro, Susumu and Takashi compete in a soccer tournament against 13 other high schools.

Thirteen national teams compete in a world cup to become number 1.

At its core, the game follows the rules of football, but with noticeable differences. Each team has only six players (a goalkeeper, two defenders, a midfielder and two forwards). You control only one of them, but you can give commands (Pass/Shoot) to the others. Offsides are non-existent and fouls are not punished. Players can be knocked out by repeatedly sliding, tackling or shooting them, afterwards they will stay down for the rest of the half. Players can also use up to five "super shots" per half; these powerful, odd-looking shots are used whenever a player does a bicycle kick or a diving header, or when he shoots after walking a certain number of steps. The "super shots" differ from team to team. The playing fields also differ in respect to material, e.g. ice, which heavily impacts movement of players and the ball.


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