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Ninja Gaiden Sigma 2

Ninja Gaiden Sigma 2
Ninja gaiden sigma 2 usa.PNG
North American cover art
Developer(s) Team Ninja
Publisher(s) Tecmo Koei
Director(s) Yosuke Hayashi
Producer(s) Yosuke Hayashi
Artist(s) Masahiro Nose
Composer(s) Hiroyuki Akiyama
Ryo Koike
Takumi Saito
Series Ninja Gaiden
Engine Hybrid Engine
Platform(s) PlayStation 3, PlayStation Vita
Release date(s) PlayStation 3
  • NA: September 29, 2009
  • JP: October 1, 2009
  • EU: October 2, 2009
PlayStation Vita
  • NA: February 26, 2013
  • JP: February 28, 2013
  • EU: March 1, 2013
Genre(s) Hack and slash, action-adventure
Mode(s) Single-player, multiplayer

Ninja Gaiden Sigma 2, stylized as Ninja Gaiden Σ2, is an enhanced port of the 2008 Xbox 360 video game Ninja Gaiden II, and developed by Team Ninja exclusively for the PlayStation 3. It includes the entirety of the original story mode as well as additional enhancements made to improve the game, along with updated textures and a 720p resolution. The game can be considered a spiritual sequel to Ninja Gaiden Sigma, as it expands on II in the same way Sigma expanded on the original. A port for the PlayStation Vita, titled Ninja Gaiden Sigma 2 Plus, was released in February 2013.

The game features new large-scale bosses, an online co-operative gameplay mode and the PlayStation Network Trophy support. Unlike the first game, the Sixaxis motion sensing of the PlayStation 3 controller was not used for "charging" the Ninpo magic, but instead utilized as a secret way to jiggle the breasts of female characters.

While Sigma 2 has additional content not in the original Ninja Gaiden II a large amount of content was also removed from the game, or altered. With Team Mission mode, where two players can play at once in cooperative gameplay, the second character will be CPU-controller partner if there is no human partner or the player is offline. In Story mode, Karma Scoring is removed and now only done in Chapter Challenge. Tests of Valor were also removed, scattering the rewards across Ryu's chapters.

In the gameplay control system, the action button changed from RB/R1 to circle, circle is now also the shuriken button. Other ranged weapons were separated to the R2 button. This allowed both the Bow/Cannon to be equipped at the same time as the shurikens. The player cannot unequip the bow or cannon. Thus, the two weapons bulk up Ryu's appearance even though they do not appear in cutscenes. Keys were completely removed. Doors simply pop open now. Now (R1) tells the player where to go. Projectile spam was greatly reduced from NGII. Healing items were increased and are the only thing one can buy. Most chests now contain yellow, blue, or red essence. Players no longer can hold onto Life of the Gods, Lives of Thousand Gods, or Spirit of the Devil; instead, they are automatically consumed upon pickup.


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