Nights: Journey of Dreams | |
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European cover art
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Developer(s) | Sonic Team |
Publisher(s) | Sega |
Director(s) | Takashi Iizuka |
Producer(s) | Takashi Iizuka |
Designer(s) | Takashi Iizuka |
Programmer(s) | Takeshi Sakakibara |
Artist(s) | Kazuyuki Hoshino |
Composer(s) | Tomoko Sasaki Naofumi Hataya |
Platform(s) | Wii |
Release | |
Genre(s) | Action |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
GameRankings | 69% |
Review scores | |
Publication | Score |
EGM | 7/10 |
Eurogamer | 7/10 |
GameSpot | 7.5 |
GameSpy | |
GamesTM | 65% |
GameZone | 8/10 |
IGN | 6/10 |
Nintendo Life | 7/10 |
Nintendo World Report | 7/10 |
ONM | 79% |
Jeuxvideo.com | 13/20 |
Videogamer.com | 7/10 |
UGO Networks | 5/10 |
Nights: Journey of Dreams, stylised NiGHTS: Journey of Dreams, is an action video game developed by Sonic Team and published by Sega for the Wii. The sequel to the 1996 Sega Saturn title Nights into Dreams, it was released in Japan and North America in December 2007, and in Australia and Europe the following month. The story follows two children, Will and Helen, who enter a dream world called Nightopia. When their nightmares come to life, they enlist the help of Nights, an exiled "Nightmaren", as they journey through Nightopia to stop the evil ruler Wizeman from escaping into the real world.
As with its predecessor, gameplay is centred around Nights flying through the dreams of the two children. The main objective of the game is to fly through rings while gathering enough keys to proceed to the next level. Development of Journey of Dreams began shortly after the release of Shadow the Hedgehog in 2005, and was headed by Sonic Team veteran Takashi Iizuka. The team took steps to ensure that the game stayed faithful to the original, while incorporating a variety of new mechanics and features. The game's setting was designed to resemble England, especially parts of London.
The game received mixed to negative reviews upon release. Critics praised the game's colourful visuals, boss battles and special effects, but most cited its poor control schemes, aesthetics and general gameplay as major flaws. Despite the negative reception, Iizuka commented that he would be interested in making a third Nights game, should the management of Sega decide to commission one. An unofficial two-CD tribute album, Nights: Lucid Dreaming, was released by OverClocked ReMix in 2011.
Nights: Journey of Dreams is split into seven levels. The levels are distributed equally between the two children characters: three are unique to Will, three to Helen, and both share a final boss stage. Gameplay is centred around controlling Nights' flight along a predetermined route through each level, resembling that of a 2D platformer or a racing game. In each level, players initially control Will or Helen. The player may collect various pick-ups while exploring the level on foot, but will be perused by "Awakers" which will awaken the player-character should three of them come into contact. The main objective of the game is to fly through rings and capture bird-like Nightmaren who possess keys that unlock a series of cages. There are three cages in each level, and all must be unlocked within a set time before the player can proceed. Each collision with an enemy subtracts five seconds from the time remaining, and if the time runs out, the game will end prematurely. While flying, Nights can use a boost to travel faster, but the boost meter is slowly depleted while doing this.