Neverwinter | |
---|---|
Developer(s) | Cryptic Studios |
Publisher(s) | Perfect World Entertainment |
Designer(s) |
Jack Emmert Shane Hensley |
Platform(s) | Microsoft Windows, Xbox OnePlayStation 4 |
Release |
Microsoft Windows June 20, 2013 Xbox One March 31, 2015 PlayStation 4 July 19, 2016 |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PC) 74% (XONE) 67% |
Metacritic | (PC) 74/100 (XONE) 66/100 |
Review scores | |
Publication | Score |
Eurogamer | 6/10 |
GameSpot | 6.0/10 |
GamesRadar | 4/5 |
IGN | 6.8/10 |
Neverwinter is a free-to-play massively multiplayer online role-playing game developed by Cryptic Studios and released by Perfect World Entertainment for Microsoft Windows in 2013, Xbox One in 2015, and PlayStation 4 in 2016. Based in the fictional Forgotten Realms city of Neverwinter from Dungeons & Dragons, Neverwinter is a standalone game and not part of the previous Neverwinter Nights series.
Players can become one of eight Dungeons & Dragons character classes and form groups of up to five player characters (PCs). Neverwinter is based on a modified version of the Dungeons & Dragons 4th edition rules set. This includes the use of healing powers and action points, the latter of which is implemented through a system referred to as dailies, allowing a player to perform a special ability by accumulating enough action points through combat. A player-created content system codenamed "Foundry" allows players to create their own stories and quests.
When asked for gameplay details, Jack Emmert explained, "It's not an MMO in the sense that there aren't zones with hundreds-and-hundreds of people. You are not fighting for spawns. There's a very strong storyline throughout the game. So it's more of a story-based game closer to things like Dragon Age or Oblivion, which we really try to follow." On October 5, 2011, it was announced that the gameplay of Neverwinter would be re-structured into a free-to-play MMORPG with extra items and other advantages available for purchase for an as yet unannounced fee.