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Need for Speed: World

Need for Speed: World
Need-for-Speed-World.jpg
Cover art featuring a Lamborghini Gallardo and a Nissan 370Z being chased by police
Developer(s) Quicklime Games
EA Singapore
Publisher(s) Electronic Arts
Composer(s) Mick Gordon
Series Need for Speed
Platform(s) Microsoft Windows
Release date(s) July 27, 2010
(July 20, 2010 for users who pre-ordered the Starter Pack)
Genre(s) Massively multiplayer online racing game
Mode(s) Multiplayer
Aggregate scores
Aggregator Score
GameRankings 63.83%
Metacritic 62/100
Review scores
Publication Score
1UP.com C
Eurogamer 6/10
GamesRadar 6/10
GameTrailers 5.6/10
IGN 6/10

Need for Speed: World (previously known as Need for Speed: World Online) was the fifteenth installment in the racing video game Need for Speed franchise published by Electronic Arts. It was co-developed by EA Black Box (rebranded Quicklime Games before closing in 2013) and EA Singapore. It was the first freemium massively multiplayer online racing game in the Need for Speed series and was available on Microsoft Windows. World was released worldwide on July 27, 2010. However, people who ordered a "Starter Pack" had an early "head-start" in the game, which started on July 20, 2010.

Need for Speed: World, along with other EA free-to-play titles Battlefield Heroes, Battlefield Play4Free, and FIFA World, went offline on July 14, 2015.

World took on the gameplay style of 2005's Most Wanted and 2006's Carbon, focusing on illegal street racing, tuning and police chases, and added classic MMO elements to the mix such as special abilities. World was set in the fictional Tri-City, which was a mixture of the cities of Rockport and Palmont, the cities of Most Wanted and Carbon, into its map design, with redesigned graphics and new locations on the map that made travel between the two cities easier. The game featured over 100 licensed cars consisting of tuners, muscle cars, exotics, race cars and SUVs. Manufactures ranged from Alfa Romeo to Volkswagen and there were over thirty manufactures in the game.


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