Need for Speed: Hot Pursuit 2 | |
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Cover art featuring a Lamborghini Murciélago
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Developer(s) |
EA Black Box EA Seattle (GC, Xbox & PC) |
Publisher(s) | Electronic Arts |
Producer(s) | David C. Hooper Richard Mul Stefan Q. Wessels |
Designer(s) | William Ho |
Series | Need for Speed |
Platform(s) | GameCube, PlayStation 2, Xbox,Microsoft Windows |
Release |
GameCube, PlayStation 2 & Xbox Microsoft Windows |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PS2) 88.01% (Xbox) 80.04% (PC) 72.77% (GC) 72.05% |
Metacritic | (PS2) 89/100 (Xbox) 75/100 (PC) 73/100 (GC) 68/100 |
Review scores | |
Publication | Score |
Edge | 6/10 |
EGM | (PS2) 9.17/10 (Xbox) 7/10 (GC) 6.5/10 |
Eurogamer | 8/10 |
Game Informer | (PS2) 8.75/10 (Xbox) 8.5/10 (GC) 7.5/10 |
GamePro | (PS2) (Xbox) (GC) |
Game Revolution | A− |
GameSpy | (PS2) (PC) |
GameZone | (PS2) 8.5/10 (Xbox) 7.8/10 (PC) 7.7/10 (GC) 7.5/10 |
IGN | (PS2) 9/10 (GC) 7.3/10 (Xbox) 7.1/10 |
Nintendo Power | 4.1/5 |
OPM (US) | |
OXM (US) | 7.9/10 |
PC Gamer (US) | 68% |
BBC Sport | 80% |
Entertainment Weekly | B+ |
Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut Need for Speed title from EA Black Box, and the first Need for Speed game for the sixth generation of consoles. It is the sixth installment in the Need for Speed series and is the sequel to the 1998 racing game Need for Speed III: Hot Pursuit. It is also the last Need for Speed game of the series' first era, as the following game would reboot the series to focus on the tuner culture. In 2002, the game was awarded "Console Racing Game of the Year" at the 6th Annual Interactive Achievement Awards. Like Porsche Unleashed before it, Hot Pursuit 2 was not released in Japan.
Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot Pursuit; its emphasis was on evading the police and over-the-top courses featuring lengthy shortcuts.
As with the original, the player also has the option to play as a police officer trying to arrest speeders. To do so the player rams the speeding vehicle multiple times to disable it. The player must turn on their lights and sirens while in pursuit, and they automatically turn off after arresting the suspect. Police can call for a barricade, additional units, "Unit 9" in broadcasting assistance (PS2 Only), spike strips, and request help from a helicopter to assist in chasing the target vehicle. At the end, the player is awarded for the cars busted. In the PlayStation 2 version this mode is called You're the Cop mode while in the PC, GameCube, and Xbox versions it's Be the Cop mode.
NFS Edition cars are also in this game, the cars are the same as you see above, the cars are just slightly modified. However, in the PS2 version, the BMW cars didn't get their corresponding NFS Edition remakes. This was because of a licensing policy by BMW that restricted unauthorized vehicular modifications. Also in the PS2 version, The Ferrari 360 Spider didn't get its corresponding NFS Edition remake as well due to the Ferrari 360 Modena Challenge as an alternative and that car is a PS2 exclusive whereas it was not available on the other versions, instead, they had the NFS edition 360 Spider.