NBA Jam | |
---|---|
Arcade promotional flyer
|
|
Developer(s) |
Midway Iguana (consoles, GG) |
Publisher(s) |
Midway Acclaim (consoles) |
Composer(s) | Jon Hey |
Series | NBA Jam |
Platform(s) | Arcade, Game Gear, Sega Genesis, SNES, Game Boy, Sega CD |
Release date(s) |
NBA Jam Arcade
Game Boy Sega CD NBA Jam: Tournament Edition |
Genre(s) | Sports |
Mode(s) | Up to 4 players simultaneously |
Cabinet | Upright |
Arcade system | Midway T Unit |
Display | Raster, horizontal orientation, 400x254 resolution |
Review scores | |
---|---|
Publication | Score |
EGM | 9 / 10 (SNES) 7.6 / 10 (GEN) 6.75 / 10 (GG) 8.25 / 10 (PS1) 6.25 / 10 (JAG) |
Famitsu | 25 / 40 (T.E.) (SNES) 25 / 40 (T.E.) (GEN) 22 / 40 (T.E.) (GG) |
Mega | 91% |
Next Generation |
(T.E.) (GEN) (PS1) |
Award | |
---|---|
Publication | Award |
Mega | 7th best game of all time |
NBA Jam is a basketball arcade game published and developed by Midway in 1993. It is the first entry in the NBA Jam series. The main designer and programmer for this game was Mark Turmell. Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre.
The game became exceptionally popular, and generated a significant amount of money for arcades after its release, creating revenue of $1 billion in quarters. In early 1994, the Amusement & Music Operators Association reported that NBA Jam had become the highest-earning arcade game of all time.
The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football (NFL Blitz), and hockey (2 on 2 Open Ice Challenge).
NBA Jam, which featured 2-on-2 basketball, is one of the first real playable basketball arcade games, and is also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses.
A key feature of NBA Jam is the exaggerated nature of the play – players jump many times their own height, making slam dunks that defy both human capabilities and the laws of physics. There are no fouls, free throws, or violations except goaltending and 24-second violations. This means the player is able to freely shove or elbow his opponent out of the way. Additionally, if a player makes three baskets in a row, he becomes "on fire" and has unlimited turbo and increased shooting precision. The "on fire" mode continues until the other team scores, or until the player who is "on fire" scores 4 additional consecutive baskets while "on fire."