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NBA Hangtime

NBA Hangtime
NBA Hangtime
Arcade flyer for NBA Hangtime
Developer(s) Midway
Publisher(s) Midway
Platform(s) Arcade, Nintendo 64, PlayStation, Sega Genesis, Super NES, Windows
Release date(s) Arcade
  • NA: April 16, 1996
Nintendo 64
  • NA: January 17, 1997
  • EU: September 1, 1997
PlayStation
  • NA: June 4, 1997
Super NES
  • NA: November 1996
Sega Genesis
Windows
  • NA: December 31, 1996
Genre(s) Sports
Mode(s) Single player, multiplayer

NBA Hangtime is a basketball video game developed and published by Midway and released for arcade in 1996. Home versions followed for Nintendo 64, PlayStation, Sega Mega Drive/Genesis, Super NES, and Microsoft Windows. A version for Game.com was cancelled.

Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment, the publisher of the games for the home market. Acclaim's NBA Jam Extreme was released the same year as Hangtime. Features introduced in Hangtime included character creation, alley oops and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle. A sequel, NBA Showtime: NBA on NBC, was released in 1999.

The gameplay is largely the same as the Midway's NBA Jam games, with some additions. One of the most prominent additions is the "Create Player" feature, which allows players to create a custom basketball player, specifying height, weight, power, shooting and defensive skills using a limited number of attribute points. Created players can be made more powerful as players earn additional attribute points by winning games.

The game retains many of the same rules of NBA Jam Tournament Edition, including the two-on-two match ups, statistics tracking, legal pushing and "on fire" mode. Additions to the gameplay include spin moves, alley oops and double slam dunks - a slam dunk performed after one team member in the middle of a dunk passes to the other member. Alley-oops and double dunks can trigger the new "team fire" mode in which both team members are on fire.


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