NBA Baller Beats | |
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Retail package with the included ball and Deron Williams on the game case.
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Developer(s) | HB Studios |
Publisher(s) | Majesco |
Platform(s) | Xbox 360 |
Release date(s) |
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Genre(s) | Rhythm |
Mode(s) | Single-player, multiplayer (alternating turns) |
Review scores | |
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Publication | Score |
Game Revolution | 7.5/10 |
GameSpot | 7.0/10 |
GameZone | 7.5/10 |
OXM (US) | 7.5/10 |
NBA Baller Beats is a rhythm game developed by HB Studios and released by Majesco on the Xbox 360 for use with the Kinect motion sensing controller. Unlike most rhythm games that revolve around dancing or playing musical instruments, NBA Baller Beats instead has players dribbling a basketball to the rhythm of popular music. The game is officially licensed by the National Basketball Association (NBA) and is bundled with a replica Spalding basketball.Deron Williams is the cover athlete for the game.
The game has received positive reviews, with critics commenting that the game can improve basketball handling skills. However, concerns were raised with playing the game in a small room, as well as noise issues from both the game and the bouncing ball. Despite being well received, NBA Baller Beats did not sell well and was attributed to Majesco posting decreased earnings for 2012.
In the game, various instructions to handle the basketball scroll down a lane on screen. Players are instructed to handle the ball various ways, including dribbling it in the left or right hand, passing it from one hand to another, dribbling between legs or faking a pass, all to the rhythm of the in-game music. The more accurate and timely the player's motions are, the more points are awarded. In this respect, the game has been considered as a possible way to teach basic basketball handling skills to novices. A tutorial mode called "Beat School" can assist players with the various moves.
Players can choose an NBA team and play in an environment adorned with that team's logo. Various unlockable content is also available, including in-game posters, trading cards and highlight videos for each team's players. Three different skill levels can be chosen - Rookie, Pro and Baller. Songs can be played in different venues, including a basketball court, beach and an amusement park. The in-game environments visually react to the beats of each song. In addition to the game's single player mode, there is also a versus mode in which players switch out at different points of the match.