*** Welcome to piglix ***

NASCAR video games


NASCAR, the most popular motorsport in the United States, has worked with video game developers to design several video games. In 2003, EA Sports received an exclusive console license to produce NASCAR games, eliminating Papyrus and Hasbro Interactive as competitors. In May 2009, IRacing.com received a license to run NASCAR-sanctioned online racing starting in 2010. In June 2009 at the E3 Gaming Expo, NASCAR was revealed to be a part of the Gran Turismo series for the first time in Gran Turismo 5 for the PlayStation 3.

In 1994, Papyrus Design Group, an up-and-coming simulation racing developer (at the time) that was best known for the IndyCar Racing series, released the first installation to the NASCAR Racing Series into the video game market. The game was a huge success. This game, with its revolutionary and dynamic car physics system, changed the image of many people that thought NASCAR was "just a boring sport where you watched cars make left hand turns all day".

Over the next decade Papyrus teamed with Sierra Entertainment and continued producing games for their NASCAR Racing series. The NASCAR Racing games were universally praised for their accuracy in terms of physics and track feel, with NASCAR Cup and Xfinity (formerly Nationwide) Series drivers regularly practicing for upcoming tracks using the games. Dale Earnhardt, Jr., Denny Hamlin, and Martin Truex, Jr. still use the game for training. Prior to sweeping both races at Pocono in 2006, Denny Hamlin had only seen the track in NASCAR Racing 2003 Season.


...
Wikipedia

...