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IndyCar Racing

IndyCar Racing
IndyCar Racing Coverart.png
Developer(s) Papyrus Design Group
Publisher(s) Virgin Interactive Entertainment
Designer(s) David Kaemmer
Omar Khudari
Platform(s) MS-DOS
Release
  • NA: 1993
Genre(s) Sim racing
Mode(s) Single player
Two-player (using null-modem cable)

IndyCar Racing, followed up two years later by its sequel, IndyCar Racing II, is a racing video game by Papyrus Design Group. It was released in 1993. Papyrus, consisting of David Kaemmer and Omar Khudari, previously developed Indianapolis 500: The Simulation, released in 1990.

The game was intended as a realistic simulation of CART IndyCar Racing, later known as the Champ Car World Series. It featured many contemporary drivers, chassis and engines, and eight circuits which could be raced individually or as part of a championship season. Subsequent expansion packs added a further seven tracks and, later, the Indianapolis Motor Speedway. (In contrast, its sequel did not gain the licensing rights to do so.)

The simulation offers the ability to race in single events or a full Championship season (made up of all the tracks installed and available on the player's computer); to take part in associated practice, qualifying and warm-up sessions; to set up and customise the car both on-track and in a dedicated "garage" feature; and to race head-to-head against another player by connecting two computers, either via modems running at least 9600 bit/s or via a null-modem cable attached to the computers' serial ports.

There are two main types of qualifying session, and a third which is unique to the Indianapolis Motor Speedway:

Type 1 is standard for road courses and street circuits, while Type 2 is used at ovals. Note that some circuits grade drivers by speed (in miles per hour), while others use lap time (in seconds).

In all cases, the player starts the qualifying session from the pit lane, and is automatically in last place on the grid for the race. As in the game's predecessor, Indianapolis 500: The Simulation, all of the opposition drivers' qualifying positions are pre-determined, and although some cars may be out on track during the player's qualifying attempt, they will make no further improvements to their respective lap times or speeds. Skipping the qualifying session leaves the player at the back of the grid.

With the exception of Indianapolis, all races begin with a standing start with cars two abreast on the grid. Following the tradition of the Indy 500, cars are three abreast at Indianapolis. A "pit board" is shown on screen each time the player crosses the start/finish line, showing the following information:


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