Mutant League Football | |
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North American cover art
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Developer(s) | Electronic Arts |
Publisher(s) |
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Producer(s) | Sam Nelson |
Designer(s) | Michael Mendheim (lead) Alan Martin |
Programmer(s) | Gil Colgate (lead) Ian Clarke |
Artist(s) | Arthur Koch (lead) |
Composer(s) | Brian Schmidt |
Platform(s) | Genesis PlayStation Portable |
Release date(s) |
Sega Genesis PlayStation Portable
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Genre(s) | Arcade football game |
Mode(s) |
Single-player Multiplayer |
PlayStation Portable
Mutant League Football is a video game that was released in 1993 for the Sega Genesis. The game was designed using the Madden '93 engine, and features a different take on football, where the games resemble a war as much as a sporting competition.
Electronic Arts ported the game to the PlayStation Portable (PSP) as part of EA Replay. It was released in the United States on November 14, 2006. The PSP allowed a higher resolution for the game than seen on the Genesis, therefore bringing greater graphics to the game when played on a television screen via the new PSP Slim & Lite's output capabilities.
The game deviates from usual football simulations in several ways. Most notably it takes place in a post-apocalyptic world where radiation has caused the human race to mutate and the dead to rise from the grave. The game instruction manual states that the exact causes of the upheaval have been lost or corrupted, due to (among many things) the chaos of an alien invasion, spin control, a sloppy filing system set up by a temp, and what appears to be barbecue sauce.
Landmines, fire pits, and other hazards (such as areas being open to empty space) litter the field, which can be made of rock, ice, or even toxic waste or rubber, and players can lose health or die during the run of play (upon which they will fumble). Teams have special Nasty Audibles, which are dirty (not to mention excessively violent) tricks such as exploding balls, invisibility, electric shocks, jet packs, or jumping the other quarterback with intent to kill, that lead to big gains and/or horrific casualties. Killing enough players causes an opposing team to forfeit.