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Moto Racer Advance

Moto Racer Advance
Moto Racer Advance Coverart.png
Developer(s) Adeline Software International
Delphine Software International
Publisher(s) Ubisoft
Platform(s) Game Boy Advance
Release date(s)
  • EU: October 4, 2002
  • NA: December 4, 2002
Genre(s) Racing
Mode(s) Single player, Multiplayer
Aggregate scores
Aggregator Score
GameRankings 83%
Metacritic 86/100
Review scores
Publication Score
GamePro 4.5/5 stars
GameSpy 4.5/5 stars
GameZone 7 of 10
IGN 9 of 10
Nintendo Power 3.1 out of 5
The Sydney Morning Herald 4/5 stars

Moto Racer Advance is a racing game developed by Adeline Software International, produced by Delphine Software International and published by Ubisoft for the Game Boy Advance. It was released in PAL regions on October 4, 2002 and in North America on December 4, 2002. It is part of the Moto Racer series and was the last game to be developed by Adeline Software and also the last with any involvement from Delphine Software.

Moto Racer Advance features several different modes, but much of it centers on a "Progression" mode, which requires the player to compete in races in a variety of environments. Multiplayer is supported through the link cable. Moto Racer Advance garnered positive reception from critics, noting its graphical quality and overall presentation as two of the main reasons for its success. IGN's Craig Harris called it one of the top racing games from 2002. As of 2009, Moto Racer Advance has received compilation scores of 86/100 and 83% on Metacritic and GameRankings respectively.

The player controls a motorcyclist and must try to win races on various terrain and settings. Each motorcycle in the game handles differently with some performing better on paved roads and others working better on rougher terrain.

There are a number of different modes: Grand Prix (GP), Motocross, and Traffic. GP takes place at a number of different locations across the world on paved tracks in places such as San Francisco and Russia. The paved tracks require the player to learn how to effectively use their brakes around corners. The GP courses contain small differences between them, giving more variety to the courses in the game. Motocross requires the player to drive on off-road terrain and to master the act of "powersliding" on corners. The courses found in Motocross races are less hospitable and often take place in arid and unkept locales and with obstacles. Traffic mixes both GP and Motocross, having mixed pavement courses and traffic on roads that serve as obstacles.


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