Mother | |
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Packaging artwork for the original Famicom release
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Developer(s) | Ape |
Publisher(s) | Nintendo |
Director(s) | Shigesato Itoi |
Producer(s) | Shigeru Miyamoto |
Designer(s) | Shigesato Itoi Miyuki Kure |
Programmer(s) | Kazuya Nakatani Takayuki Onodera Motoo Yasuma |
Writer(s) | Shigesato Itoi |
Composer(s) |
Keiichi Suzuki Hirokazu Tanaka |
Series | Mother |
Platform(s) | Famicom, Game Boy Advance, Wii U |
Release |
Famicom
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Genre(s) | Role-playing game |
Mode(s) | Single-player |
Mother (Japanese: マザー?, MOTHER), later released outside Japan as EarthBound Beginnings, is a role-playing video game developed by Ape and published by Nintendo for the Famicom. The game is modeled on the gameplay of the Dragon Quest series, but is set in the late 20th century United States, unlike its fantasy genre contemporaries. Mother follows the young Ninten as he uses his great-grandfather's studies on psychic powers to fight hostile, formerly inanimate objects and other enemies. The game uses random encounters to enter a menu-based, first-person perspective battle system. It is the first game in the Mother series and was followed by two sequels, EarthBound in 1994 and Mother 3 in 2006.
The game's writer and director, Shigesato Itoi, pitched the game concept to Shigeru Miyamoto while visiting Nintendo's headquarters for other business. Though Miyamoto denied the proposal at first, he eventually gave Itoi a development team. The game was released in Japan on July 27, 1989. A North American version was localized into English, but was abandoned as commercially nonviable. A copy of this prototype was later found and circulated on the Internet under the unofficial, fan-created title EarthBound Zero. The game was eventually released worldwide under the name EarthBound Beginnings for the Wii U Virtual Console on June 14, 2015.