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Monster Max

Monster Max
Monster Max
Developer(s) Rare
Publisher(s) Titus Software
Designer(s) Jon Ritman, Bernie Drummond
Composer(s) David Wise
Platform(s) Game Boy
Release date(s) December 1994
Genre(s) Isometric adventure
Mode(s) Single-player

Monster Max is an isometric adventure video game developed by Rare and published by Titus Software. It was exclusively released for the Game Boy handheld game console in December 1994. Monster Max was designed by Jon Ritman and Bernie Drummond and is very similar in both graphics and gameplay to Ritman and Drummond's 1987 title Head over Heels. The game sold poorly but received very positive reviews from critics.

Monster Max is a single-player adventure game that is presented from an isometric perspective, similar to Ultimate's Knight Lore. Players control the player character and guitarist Max as he attempts to defeat evil villain Krond, who threatens to ban all music from the world. The game is split into 29 levels in which the player must complete a number of challenges in order to progress, such as solving puzzles, jumping over obstacles, gathering objects, and defeating opponents. The levels also contain several helpful items, such as bombs, which can be used both as weapons and to open blocked or hidden rooms, a bag, to pick up or drop items in, and a force shield, which protects the player from enemies, among others. Upon completing a level, the player is rewarded with a certain amount of credits, which grant players access to new areas of the game's overworld, called the Mega Hero Academy.

Monster Max was developed by UK-based video game company Rare and published by Titus. It was designed and programmed by Jon Ritman, while the art design was done by Bernie Drummond. Both Ritman and Drummond previously developed the critically acclaimed games Batman and Head over Heels for the ZX Spectrum, which share many gameplay features. According to Ritman, "Max was twice the size of Head over Heels with more than 600 locations and each location could be much bigger than any on the previous isometrics." The music of the game was composed by David Wise, whose influences at the time were mostly Rock and Dance music from the 1980s.


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