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Batman (1986 video game)

Batman
Batman (Amstrad CPC game).jpg
Amstrad CPC Cover art
Developer(s) Jon Ritman
Publisher(s) Ocean Software
Designer(s) Jon Ritman (programming)
Bernie Drummond (graphics)
Platform(s) ZX Spectrum, Amstrad CPC, MSX, Amstrad PCW
Release 1986
Genre(s) Action, Adventure
Mode(s) Single-player
Review scores
Publication Score
CVG 37/40
Crash 93%
Sinclair User 5/5 stars
Your Sinclair 9/10
Your Computer 4/5 stars
Awards
Publication Award
Crash Crash Smash
Sinclair User SU Classic
Your Sinclair MegaGame
ZX Computing Monster Hit

Batman is a 1986 3D isometric action-adventure game by Ocean Software for the Amstrad PCW,Amstrad CPC, ZX Spectrum, and MSX and MSX2 microcomputers, and the first Batman game ever developed. Upon release, the game received favorable reviews, and received a sequel two years later, titled Batman: The Caped Crusader.

The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmer John Ritman and artist Bernie Drummond would further develop for 1987's Head over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of all lives rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").

Batman was received well by the computer game press at the time. Crash gave it a rating of 93%,Your Sinclair scored it 9/10 and Sinclair User gave it five stars and rated it as a "classic". The game went to number 2 in the UK sales charts, behind World Cup Carnival.

A freeware remake, called Watman, was produced for PC in 2000 as a DOS game. A remake called GWatman has also been written for the Game Boy Advance.

A remake for PC was produced by Retrospec.


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