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Modern Combat 4: Zero Hour

Modern Combat 4: Zero Hour
Modern Combat 4.jpg
Developer(s) Gameloft Montreal
Publisher(s) Gameloft
Series Modern Combat
Engine Havok
Platform(s) iOS, Android, Windows Phone 8, BlackBerry 10, BlackBerry PlayBook
Release iOS & Android
  • WW: December 6, 2012
Windows Phone 8
  • WW: April 10, 2013
BlackBerry 10
  • WW: May 14, 2013
BlackBerry PlayBook
  • WW: June 20, 2013
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 85%
Metacritic 82/100
Review scores
Publication Score
IGN 7.8/10
148 Apps 4/5 stars
Pocket Gamer 7/10
Slide to Play 4/4
TouchArcade 4/5 stars
TouchGen 4.5/5 stars

Modern Combat 4: Zero Hour is a 2012 first-person shooter developed and published by Gameloft Montreal for iOS, Android, Windows Phone 8, BlackBerry 10 and BlackBerry PlayBook. It is the fourth game in the Modern Combat series, and is a sequel to 2009's Modern Combat: Sandstorm, 2010's Modern Combat 2: Black Pegasus and 2011's Modern Combat 3: Fallen Nation. A sequel was released in 2014, Modern Combat 5: Blackout.

The iOS version of Zero Hour supports the iPhone 5. Gameloft released a gameplay teaser on September 25, 2012, along with a new Modern Combat website. The teaser trailer showed high definition graphics, but with some graphical improvements over its predecessors, such as real-time shadows. Other improvements include more "military support" options, more tactical gameplay and more advanced campaign programming. The game is set in a dystopian year 2037, where the SGS, an undercover armed force, dominates the world and fights against Phantom Unit.

The basic gameplay in Zero Hour is similar to the three previous games in the series, and also similar to the Call of Duty games. However, Zero Hour is more derivative of Call of Duty: Black Ops II and Call of Duty: Black Ops than the Modern Warfare series (Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3), upon which the previous games in the series were based.


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