Mobile Suit Gundam: Gundam vs. Gundam | |
---|---|
Artwork for the PlayStation Portable edition.
|
|
Developer(s) | Capcom |
Publisher(s) | Namco Bandai Games |
Designer(s) | Atsushi Tomita |
Platform(s) | Arcade, PlayStation Portable |
Release date(s) |
|
Genre(s) | Shooting |
Mode(s) | Single-player, Multiplayer |
Arcade system | System 256 |
Mobile Suit Gundam: Gundam vs. Gundam is an arcade game that newly crossover with other Gundam in Gundam Vs. series. The game features up to 30 different Mobile Weapons, and a play system similar to previous titles in the Gundam Vs. series.
Bandai Namco released a PlayStation Portable version on November 20, 2008. The sequel, Mobile Suit Gundam: Gundam vs. Gundam Next was released on March 18, 2009.
Unlike the previous series that are set up in the same general universe (Universal Century or Cosmic Era), the background of this game is set up in the real gaming world in 2030, which the Gundam vs. Series produced many spin-offs for each series at that time. The Devil Gundam has somehow invaded into the game systems and merge the different worlds into one. In order to restore the order of the game nature, various heroes from different Gundam Series are joined together to fight against the Devil Gundam.
The game currently featured all timelined TV, OVA and movie productions as far as Mobile Suit Gundam 00 (but with the only exception of New Mobile Report Gundam Wing: Endless Waltz). Though most of the units are leading Gundams, a few non-gundam type units (mostly piloted by leading rivals) are also selectable. Battlefields are made from the general image of the production, rather than reforming the battlefield scene in the animation.
Cost System: Each team has 6000 points. Unlike the previous series, the game reduced the classes of costs into only three - 1000, 2000, and 3000. Also, if player's unit cost is higher than the remaining team points when respawn, the armour point also decreases proportionally (which called as "Cost-over")
Support Unit: Each unit has their own respective support unit, most of them act as a supporting attacker and attack the opponent actively, but a few of them (like Gun-EZ in Victory Gundam) will also act as a shield unless players launches an attack or time has passed. Unlike most of the normal weapons, Support Unit cannot be reloaded unless the player's unit is destroyed.
G-Crossover: The Power-up system since Zeta Series has changed from enhancement to a large area attack system. Every title has their own G-Crossover attacks, which mostly feature a mass destruction weapon (e.g.: Destroy Gundam) or operations (e.g.: Colony Drop) related to the production.