*** Welcome to piglix ***

Mission: Impossible (1998 video game)

Mission: Impossible
Mission Impossible for N64, Front Cover.jpg
North American Nintendo 64 box art
Developer(s) Infogrames
Publisher(s)
Director(s) Benoit Arribart
Producer(s) Arthur Houtman
Erwan Kergall
Writer(s) Hubert Chardot
Andy Abrams
Composer(s) Rich Goldman
Mike Pummell
Lalo Schifrin
Platform(s) Nintendo 64, PlayStation
Release
Genre(s) Action-adventure
Mode(s) Single-player
Review scores
Publication Score
N64 PS
AllGame 3.5/5 stars 3/5 stars
Edge 4/10 N/A
EGM 5.75/10 N/A
GameFan 88% 65%
Game Informer 8/10 8.25/10
GamePro 4/5 stars N/A
Game Revolution B− N/A
GameSpot 6.6/10 4.4/10
IGN 6.6/10 6.5/10
Nintendo Power 7.2/10 N/A
OPM (US) N/A 2/5 stars
Aggregate scores
GameRankings 71% 66%
Metacritic 61/100 N/A

Mission: Impossible is an action-adventure video game developed by Infogrames and loosely based on the 1996 film Mission: Impossible. It was originally released for the Nintendo 64 video game console in 1998. A port of the game handled by X-ample Architectures was released for the PlayStation in 1999. The PlayStation version includes minor additions and voice acting. A sequel, Mission: Impossible – Operation Surma, was released in 2003.

The player controls Ethan Hunt in most of the missions, and the majority of the game centers around completing tasks undetected or disguised. There are five missions comprising 20 levels. The player can choose from a wide variety of weapons and gadgets, including pistols and automatic weapons. On select missions they are given the explosive gum and the Facemaker from the movie. They are also given explosives to set on targets. Other equipment Ethan is provided with includes smoke generators, infra-red contacts, gas injectors, fingerprint scanners, and computer disks.

Unlike most other shooters of the time, the gameplay often required the player to exercise caution and restraint in carrying out mission objectives. In many missions, outright use of violence is discouraged or even penalized, and it is easy to fail a mission by accidentally shooting the wrong person. Most of the missions require the player to stealthily infiltrate or sneak out of areas, such as CIA Headquarters in Langley. They can infiltrate some facilities only using the Facemaker, which disguises themselves as one of the enemy. Sometimes the player is required to do this multiple times.

Jim Phelps, leader of the Impossible Missions Force (IMF), receives a message about a terrorist plot at an abandoned World War II submarine base in the 70th parallel north, where they plan to send missiles to a rival country. Phelps sends IMF agents Ethan Hunt, John Clutter and Andrew Dowey to stop the terrorists' plans by infiltrating the submarine pen and destroying the submarine holding the missiles. While this is happening, Alexander Golystine, a worker at the Embassy of Russia in Prague, kidnaps IMF agent Candice Parker and steals one half of the CIA non-official cover (NOC) list, a list that gives the real and false names of all IMF agents. Though useless without the other half, the Embassy possess a powerful super-computer that may be capable of breaking the code to open the document.


...
Wikipedia

...