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Metro: Last Light

Metro: Last Light
Metrolastlight.jpg
Developer(s) 4A Games
Publisher(s) Deep Silver
Director(s) Andrew Prokhorov
Producer(s) Huw Beynon
Designer(s) Viacheslav Aristov
Programmer(s) Oles Shyshkovtsov
Artist(s) Andrey Tkachenko
Writer(s) Dmitry Glukhovsky
Composer(s) Alexey Omelchuk
Series Metro
Engine 4A Engine
Platform(s) Microsoft Windows
OS X
Linux
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release date(s)
Genre(s) First-person shooter
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic (PC) 82/100
(PS3) 80/100
(X360) 80/100
Review scores
Publication Score
Destructoid 7/10
Eurogamer 7/10
Famitsu 35/40
Game Informer 8.75/10
Game Revolution 4/5 stars
GameSpot 9/10
Giant Bomb 4/5 stars
IGN (PC) 7.7/10
(PS3/X360) 7.2/10
Joystiq 4.5/5 stars
PC Gamer (UK) 80/100
Polygon 8.5/10
VideoGamer.com 7/10

Metro: Last Light is a single-player, post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games and published by Deep Silver for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package.

A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as refined stealth and weapon customization. To help players immerse themselves further into the game's world, the head-up display is minimized, and the game relies on Artyom's equipment and numerous cues to provide information to players.

Developed by a team of about 80 people, Last Light is not a video game adaptation of the novel Metro 2034. Instead, it is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. One of the key focuses was to refine 2033. As a result, changes were made to the game's animation system, artificial intelligence, and gunplay. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately cancelled.


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