Metal Max | |
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NES version Cover art
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Developer(s) |
Crea-Tech Data East Kuusoukagaku (SNES) |
Publisher(s) | Data East |
Producer(s) | Masaharu Masuda |
Designer(s) | Hiroshi Miyaoka |
Composer(s) | Satoshi Kadokura |
Series | Metal Max |
Platform(s) | Family Computer, Super Famicom |
Release date(s) |
Family Computer
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Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Metal Max (メタルマックス Metaru Makkusu?) is a 1991 vehicle combat role-playing video game co-developed by Crea-Tech and Data East. It was published by Data East for the Nintendo Famicom exclusively in Japan on May 24, 1991 and later re-released on the Wii Virtual Console on April 27, 2010. It is the first of the Metal Max series. Metal Max is set in a futuristic post-apocalyptic world, where the surviving humans cluster in underground villages and ruins while "monster hunters" fight the monsters and outlaws outside. The game got a sequel, Metal Max 2, and was remade for the Super Famicom as Metal Max Returns. A direct sequel Metal Saga: Season of Steel was published in 2006 for Nintendo DS.
Metal Max was an early example of an open-ended and non-linear role-playing video game. It lacked a predetermined story path, but the player was instead given the choice of which missions to follow in whatever order while being able to visit any place in the game world. The ending can be determined by the player, who can alter the ending through their actions, complete the game at almost any time, and can continue playing the game even after the ending.