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Mercury Meltdown

Mercury Meltdown
MercuryMeltdown-boxart.jpg
Developer(s) Ignition Banbury
Publisher(s)
Designer(s) Rich Hancock
Mark Walden
Platform(s) PlayStation Portable
PlayStation 2
Release PlayStation Portable: UMD
  • JP: August 24, 2006
  • NA: October 3, 2006
  • EU: October 6, 2006
PSP: PlayStation Store
  • WW: March 12, 2009
PlayStation 2
(Mercury Meltdown Remix)
  • EU: November 30, 2006
  • NA: December 4, 2006
Genre(s) Puzzle
Mode(s) Single-player, Multiplayer (2 players)

Mercury Meltdown is a video game for the PlayStation 2 and PlayStation Portable. It is the sequel to the 2005 title Archer Maclean's Mercury. Like the first game, the goal is to tilt the lab or the playing area and guide one or more blobs of mercury to the destination.

As in the first game, players tilt a substance known as Mercury around a level. The aim is to guide the mercury to one or more finish posts in the level, similar to Marble Madness.

Each melting Lab is split into 16 initial stages, and each stage is represented by a test-tube. Depending on how well the player has done, the test-tube will gain attributes to show this; the amount of fluid in the tube represents how much mercury has been saved, and a cork is added when all of it is saved. A star sticker indicates that the player has collected all the 'Bonus Stars' in the level. A '1' sticker indicates that the player has his/her name in first place. Once all three attributes are achieved, the normal cork is replaced with a golden one. If players do exceptionally well in one melting Lab in particular, they may unlock a secret 17th stage.

During the melting lab levels, faces represent one's current progress, and they replace the time clock during play to display what has happened.

The main change in the game is the ability to change the mercury into 3 more states. Using a heater will turn the mercury into the 'Heat' state, a fine and easily splittable liquid that travels quickly. Using a cooler, the mercury will change into the 'Cold' state, a thick and hard to split semi-solid that travels slowly. Finally, using a solidifier will turn the mercury into a 'Solid' state, a round unbreakable ball which can be used to traverse rails.

The mercury can still be split (apart from the Solid state), and sometimes it is still a requirement. Splitting is normally done using a Splitter (a sharp triangle-shape built into walls), but it can also be done using sharp corners, or sitting underneath a Guillotine or Pile Driver.

Colors still play a part in the game. The color of the mercury can be changed using a Paintshop. When two differently-colored blobs merge into one, the colors mix as well. The color scheme is based on the RGB color model, where the primary colors are red, green and blue. New to Mercury Meltdown are 3-Color Paintshops, which are triangular Paintshops with different colored gates on each side, and a new color-mixing chart in the top right corner, which can be turned off in the options menu.


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