Mega Man Network Transmission | |
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North American cover art
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Developer(s) | Arika |
Publisher(s) |
Capcom ShoPro Entertainment |
Director(s) | Akira Kurabayashi |
Producer(s) |
Keiji Inafune Ichirou Mihara |
Designer(s) | Hiroshi Okuda |
Composer(s) |
Shinji Hosoe Ayako Saso Yousuke Yasui |
Series | Mega Man Battle Network |
Platform(s) | GameCube |
Release | |
Genre(s) | Action, platform, role-playing |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 67% |
Metacritic | 65 out of 100 |
Review scores | |
Publication | Score |
EGM | 6 out of 10 |
Eurogamer | 6 out of 10 |
Famitsu | 28 out of 40 |
G4 | |
GamePro | |
GameSpot | 6.7 out of 10 |
GameSpy | |
IGN | 6.7 out of 10 |
Nintendo Power | 7.2 out of 10 |
Mega Man Network Transmission, known in Japan as Rockman EXE Transmission (ロックマン エグゼ トランスミッション Rokkuman Eguze Toransumisshon?), is a video game developed by Arika and published by Capcom and ShoPro Entertainment for the Nintendo GameCube console. The game was first released in Japan on 6 March 2003, North America the following June, and PAL regions the following July. Network Transmission is part of the Mega Man Battle Network series, which originated on the Game Boy Advance (GBA) handheld.
Taking place one month after the events of the first Megaman Battle Network game, the plot follows the protagonist Lan Hikari and his online avatar MegaMan.EXE in their fight against the "WWW (World Three)" organization and its attempt to unleash and spread the infectious "Zero Virus" into cyberspace. The player controls MegaMan through a set of levels that require actions such as jumping, sliding, and shooting, as well as the use of special "Battle Chips" that grant the player various combat and movement abilities. Network Transmission combines action and platforming gameplay elements from older Mega Man games with the strategy and role-playing elements as defined by the Battle Network series.