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Mass Effect: Andromeda

Mass Effect: Andromeda
Mass Effect Andromeda cover.jpeg
Developer(s) BioWare
Publisher(s) Electronic Arts
Director(s) Mac Walters
Producer(s)
  • Fabrice Condominas
  • Mike Gamble
Designer(s) Ian Frazier
Artist(s) Joel MacMillan
Writer(s) Chris Schlerf
Composer(s) John Paesano
Series Mass Effect
Engine Frostbite 3
Platform(s)
Release date(s)
  • NA: March 21, 2017
  • EU: March 23, 2017
Genre(s) Action role-playing, third-person shooter
Mode(s) Single-player, multiplayer

Mass Effect: Andromeda is an upcoming action role-playing third-person shooter video game developed by BioWare and published by Electronic Arts for Microsoft Windows, PlayStation 4 and Xbox One. A successor to 2012's Mass Effect 3, Mass Effect: Andromeda is the first game to bring the series to an open world environment. The game was officially announced on June 15, 2015, during the Electronic Arts press conference at E3 2015.

Mass Effect: Andromeda is an action role-playing game in which the player takes control of either Sara or Scott Ryder from a third-person perspective. Both Ryders' appearances and first names can be determined by the player. Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different character classes that each have their own unique set of skills, players instead have free rein to assign any skills that they want and build towards a specialty over the course of the game. For example, if the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which grants bonuses tailored to that play style. Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again. Upon beating the game, a New Game+ is unlocked, which allows the player to restart the game with certain bonuses and switch to using the other Ryder, if interested.

In Mass Effect: Andromeda, the player explores the Andromeda galaxy by selecting destinations from the inside of a ship called Tempest. By having Ryder stand on the ship's bridge, the player is able to overlook the stars and seamlessly choose a navigation point. Upon landing on a planet, the player will usually encounter quests to complete, such as taking out hostile enemy bases or hideouts, scanning for objects with useful data, or completing loyalty missions for Ryder's squadmates. Each planet has a boss that the player may not be able to defeat at first and may need to revisit later once Ryder has sufficiently leveled up.


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