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Mark of Chaos

Warhammer: Mark of Chaos
Warhammer - Mark of Chaos Coverart.jpg
Developer(s) Black Hole Entertainment
Publisher(s) Namco Bandai Games
Deep Silver
Composer(s) Jeremy Soule
Platform(s) Microsoft Windows, Xbox 360
Release date(s) Windows
  • NA: November 14, 2006
  • PAL: November 23, 2006
Windows (Battle March)
  • NA: September 2, 2008
Xbox 360 (Battle March)
  • NA: September 2, 2008
Genre(s) Real-time tactics
Mode(s) Single-player, Multiplayer
Aggregate scores
Aggregator Score
GameRankings 74/100
Metacritic 73/100
Review scores
Publication Score
Edge 6/10
Game Informer 6.75/10
GameSpot 7.2/10
GameSpy 3.5/5
IGN 8/10
OXM (US) 5.5/10
PC Gamer (UK) 69/100
PC Gamer (US) 83/100
PC Zone 82/100

Warhammer: Mark of Chaos is a real-time tactics game set in the Warhammer universe. It was developed by Black Hole Entertainment and co-published by Namco Bandai Games in the US and Deep Silver in PAL territories. The game was released for Microsoft Windows in the US on November 14, 2006, with subsequent release in PAL territories on November 23, 2006.

An expansion, Battle March, was released on September 2, 2008. It contains one new campaign and the addition of Dark Elves and Orcs & Goblins as playable races. An Xbox 360 version was released and titled as Warhammer: Battle March, dropping the Mark of Chaos moniker.

The game, according to the developers, is a game "focusing on the armies and battles while de-emphasizing the tedious aspects of base and resource management". Set in the Warhammer Old World, the player can command one of 4 armies from the tabletop game.

The gameplay is primarily focused on battlefield tactics, thus not featuring RTS gameplay aspects like base-building, resource harvesting or in-battle unit production. Instead, the gameplay is intended to be focused on high fantasy/late medieval battles. Its gameplay is superficially similar to its predecessors and the Total War games; however, the basic game play model is significantly more simplified, and battles are more similar to real-time strategy games like Warcraft III than other real-time tactics titles.

The objective for each battle is defeat of the enemy army by either completely destroying it or causing the remaining units to flee off the battlefield. Battles are fought on a variety of landscapes and settings, with specific terrain types granting bonuses or penalties to units. Units also have morale, and will break and flee if they suffer enough damage or get hit by specific types of weaponry, and stamina, which will cause them to lose defense and speed when sufficiently drained.


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