Mario vs. Donkey Kong: Tipping Stars | |
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Cover artwork of the European Wii U version
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Developer(s) | Nintendo Software Technology |
Publisher(s) | Nintendo |
Director(s) | Stephen Mortimer |
Producer(s) | Akiya Sakamoto |
Composer(s) | James Phillipsen |
Series | Mario vs. Donkey Kong |
Platform(s) | Wii U, Nintendo 3DS |
Release | |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | Wii U: 70/100 (24 reviews) |
Review scores | |
Publication | Score |
GameSpot | 5/10 |
IGN | 6.8/10 |
Mario vs. Donkey Kong: Tipping Stars (マリオ vs. ドンキーコング みんなでミニランド?) is a puzzle video game developed by Nintendo Software Technology and published by Nintendo for the Nintendo 3DS and Wii U. It is the sixth game in the Mario vs. Donkey Kong series, and was released worldwide in March 2015 on the Nintendo eShop for all regions. This is the first Nintendo-published title to support a cross-purchase concept, and the first Nintendo 3DS title to support Miiverse stamps.
The game returns to the two-dimensional side view of the first Mario vs. Donkey Kong game. The player must guide marching toy characters to the end of each level by connecting vertices with lines drawn on either the 3DS touchscreen or Wii U GamePad to create ramps or bridges to help the toys cross gaps or avoid hazards. Every last level has a Cursed Mini Mario. The player will need to guide the marching toy character to Cursed Mini Mario as Cursed Mini Mario can't enter the Goal Door.
A Mario vs. Donkey Kong tech demo was revealed at Game Developers Conference in March 2014 to show off the Nintendo Web Framework, a set of tools for developers to make Wii U games with common simple programming languages such as HTML5. In Nintendo's pre-Electronic Entertainment Expo 2014 Digital Event video presentation, the game was confirmed to release on Wii U in 2015. Nintendo announced the final title, release dates, and confirming the Nintendo 3DS version in a January 2015 Nintendo Direct presentation, and that the game will support both cross-platform play and cross-buy concepts. The game came in physical optical discs and 3DS game cards in Japan, and whilst Wii U and Nintendo 3DS game cases were available at retail in Europe, they did not include physical media, but rather a printed download code to be used in the respective Nintendo eShop.