Mario & Sonic at the Olympic Games | |
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North American Wii box art
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Developer(s) | Sega Sports R&D |
Publisher(s) | |
Director(s) | Eigo Kasahara |
Producer(s) | Osamu Ohashi Hiroshi Sato Shigeru Miyamoto (senior) |
Composer(s) | Teruhiko Nakagawa |
Series | Mario & Sonic |
Platform(s) | Wii, Nintendo DS |
Release | |
Genre(s) | Sports, party |
Mode(s) | Single-player, multiplayer |
Review scores | ||
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Publication | Score | |
DS | Wii | |
1UP.com | C+ | C+ |
Edge | 6 of 10 | |
EGM | 6, 7, 6 of 10 | |
Eurogamer | 5 of 10 | 7 of 10 |
GamePro | 3.25 of 5 | 3.50 of 5 |
GameSpot | 6.0 of 10 | 6.0 of 10 |
IGN | 7.8 of 10 | 7.9 of 10 |
X-Play | ||
Aggregate scores | ||
GameRankings | 69.06% | 68.01% |
Metacritic | 70 of 100 | 67 of 100 |
Mario & Sonic at the Olympic Games (マリオ&ソニック AT 北京オリンピック Mario ando Sonikku atto Pekin Orinpikku?, lit. "Mario & Sonic at the Beijing Olympics") is a crossover sports and party game developed by the Sega Sports R&D Department of Sega Japan. It was published by Nintendo for Japan and by Sega for North America, Europe and all other regions. The game is officially licensed by the International Olympic Committee (IOC) through exclusive licensee International Sports Multimedia (ISM). The game is the first official crossover title to feature characters from both Mario and Sonic the Hedgehog's respective series. It was released on the Wii in November 2007 and the Nintendo DS handheld in January 2008, and is the first official video game of the 2008 Summer Olympic Games.
Mario & Sonic on the Wii and DS is a collection of twenty-four events based on the Olympic Games. Players can assume the role of a Nintendo or Sega character while competing against the others in these events. Players use the Wii Remote to mimic actions performed in real life sports, such as swinging a paddle. The DS version uses the stylus and button controls. Both games closely follow rules and regulations of the specific sports. Sega adopted the IOC's mission of promoting a sporting spirit and its desire to interest young people in the Olympics by using its characters. Due to this atmosphere of competitive sportsmanship, Sega received approval by Nintendo to include Mario in the game with Sonic. Sonic the Hedgehog is the protagonist of the video game series released by Sega in order to provide the company with a mascot to rival Nintendo's flagship character Mario in the early 1990s.