Manhunt | |
---|---|
Developer(s) | Rockstar North |
Publisher(s) | Rockstar Games |
Distributor(s) | Take-Two Interactive |
Director(s) | Christian Cantamessa |
Producer(s) | Andy Hay |
Designer(s) | Christian Cantamessa |
Programmer(s) | John Whyte |
Artist(s) | Andy Hay |
Writer(s) | Alan Davidson James Worrall Christian Cantamessa |
Composer(s) | Craig Conner |
Series | Manhunt |
Engine | RenderWare |
Platform(s) | PlayStation 2, Microsoft Windows, Xbox |
Release date(s) |
PlayStation 2 Windows & Xbox |
Genre(s) | Stealth, survival horror |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | (PS2) 76/100 (PC) 75/100 (Xbox) 74/100 |
Review scores | |
Publication | Score |
1UP.com | C |
Edge | 8/10 |
EGM | 10/10 |
Eurogamer | 7/10 |
Game Informer | 9.25/10 |
GameSpot | 8.4/10 |
IGN | 8.5/10 |
Manhunt is a stealth-based survival horror video game developed by Rockstar North and published by Rockstar Games. It was originally released for the PlayStation 2 on November 18, 2003, and for Microsoft Windows and Xbox on April 20, 2004. The game was also re-released through the PlayStation Network for the PlayStation 3 and PlayStation 4 in 2013 and 2016, respectively. Players control James Earl Cash (voiced by Stephen Wilfong), a death row prisoner forced to participate in a series of snuff films for an underground director, former film producer Lionel Starkweather (Brian Cox).
The game received positive reviews by critics, with particular praise directed at its dark tone and violent nature. The game also received great controversy, due to the level of graphic violence in the game. It was banned in several countries, and implicated in a murder by the UK media, although this implication was later rejected by the police and courts. The game won several accolades, and spawned the sequel Manhunt 2 in 2007. As of March 2008, the series has collectively sold 1.7 million copies.
Manhunt is a stealth-based psychological horror game played from a third-person perspective. The game consists of twenty levels, called "scenes", as well as four unlockable bonus scenes. Players survive the scenes by dispatching enemy gang members, occasionally with firearms, but primarily by stealthily executing them. At the end of each scene, players are graded based on their performance, and awarded one to five stars. Unlockable content becomes available only when the player achieves three or more stars on a certain number of levels. On normal difficulty (called "Fetish"), players can earn only four stars; one is awarded for completing the scene under a certain amount of time, and one to three stars are awarded based on the brutality of the executions carried out during the scene. On hard difficulty (called "Hardcore"), players are graded out of five stars; one for speed, one to three for brutality and one for simply completing the scene. To gain the maximum number of stars, a set number of brutal executions must be carried out over the course of each scene; face-to-face fighting does not award stars.