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Mana Khemia 2: Fall of Alchemy

Mana Khemia 2: Fall of Alchemy
Mana Khemia 2.jpg
Developer(s) Gust Co. Ltd.
Publisher(s)
Series Atelier
Platform(s) PlayStation 2, PlayStation Portable, PlayStation Network
Release PlayStation 2
  • JP: May 29, 2008
  • NA: August 25, 2009
PlayStation Portable
  • JP: October 1, 2009
PlayStation Network
  • JP: June 27, 2013
Genre(s) Role-playing
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 72.44%
Metacritic 70/100
Review scores
Publication Score
IGN 8/10
Gaming Nexus 8.5/10
GamrReview 7.5/10
PSX Extreme 6/10
RPGFan 89%
Video Game Talk 3/5 stars
Worthplaying 5.5/10
ZTGD 8.2/10

Mana Khemia 2: Fall of Alchemy (マナケミア2 〜おちた学園と錬金術士たち〜 Mana Khemia 2 ~Ochita Gakuen to Renkinjutsushi-tachi~ lit. Mana Khemia 2 ~The Fallen Academy and the Alchemists~) is a role-playing video game developed by Japanese developer Gust Co. Ltd. for the PlayStation 2. A "Portable+" version for PlayStation Portable was released on 1 October 2009 (Japan only). The game is a spiritual successor to Gust's Atelier Iris series, (recognized as Project A10), and the sequel to Mana Khemia: Alchemists of Al-Revis.

Mana Khemia 2 is classified as a console role-playing video game and is a direct sequel to Mana Khemia: Alchemists of Al-Revis also created by Gust.

Like its predecessor, the core of this game focuses on alchemy through which players can create items, weapons, armors and accessories to be used throughout the duration of the game. These alchemy recipes can be attained through field explorations, completing certain jobs or bought in shops. Each item has its own special properties, from elemental attributes to special skills (called "Common Skills") which are useful during battle. Like the previous installment, the quality of an item depends on its "Ether Level" which starts at 50 and can either increase or decrease according to the selected elemental attributes on the "alchemy wheel." New recipes can be derived from older ones depending on the ingredient selected during item creation.

In the field, players are confronted by visible monsters. Once the player bumps into a monster, one of the four PlayStation controller buttons will be displayed. If the player manages to quickly input the corresponding button, the player gets an advantage in battle allowing the characters to strike first. Unlike the first Mana Khemia, players will only have five permanent characters in their group (three in the active party, two/three in reserve), the sixth being a "Guest" character which will only participate during certain events. Guests are playable during battle but feature inaccessible equipment and status parameters. Players can call in the reserve characters for an extra attack or to defend against an incoming attack. The switched-out character will have to wait a certain amount of time before being available to switch again.


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