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Mana Khemia

Mana Khemia:
Alchemists of Al-Revis
Mana Khemia Cover.jpg
Developer(s) Gust Co. Ltd.
Publisher(s)
Series Atelier
Platform(s) PlayStation 2, PlayStation Portable
Release PlayStation 2
  • JP: June 21, 2007
  • NA: April 1, 2008
  • EU: March 27, 2009
PlayStation Portable
  • JP: September 25, 2008
  • NA: March 10, 2009
  • EU: March 27, 2009
Genre(s) Role-playing
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 71.18%
Metacritic 69/100
Review scores
Publication Score
GameSpot 7.5/10
GamesRadar 3/5 stars
IGN 5.7/10
Console Obsession 7/10
HonestGamers 7/10
PSX Extreme 6.7/10
RPGFan 90%
Total PlayStation 7.5/10
ZTGD 6.5/10

Mana Khemia: Alchemists of Al-Revis (マナケミア ~学園の錬金術士たち~ Mana Khemia ~Gakuen no Renkinjutsushi-tachi~) is a role-playing video game developed by Gust Co. Ltd. in 2007 for the PlayStation 2. The game is another iteration of Gust's Atelier series, and incorporates elements of standard turn-based combat and alchemy. A PlayStation Portable version was released which included additional features.

Mana Khemia is console role-playing video game and is a spiritual successor to the Atelier Iris series, also created by Gust. As a result, the game shares many common elements with games in that series.

At the core of the game is alchemy through which the player can create weapons, armor, usable items, and complex ingredients for these recipes. The player is required to gather core materials through field exploration, spoils of combat, or by purchasing them in the shops. Each item carries fundamental properties that include elemental and special abilities, and character stat improvements, that can be infused into equipment. Through the creation of new items, these properties can transfer over into the new item. A new "alchemy wheel" allows the player to adjust the quality of each ingredient as it is added to the mix, for better or worse, in order to alter the final item's properties as well. Recipes for items are learned over the course of the game by finding or buying recipe books, conversing with characters, or can be extrapolated from existing recipes by altering the ingredients list.

When in the field, the player can opt to avoid encounters with monsters by running and jumping over them, but also may attempt to strike first to go into battle. Mana Khemia uses a turn-based system similar to previous Atelier Iris games. Once the player has more than three characters in the party, he or she can then have up to three characters in reserve; these characters can switch in during a normal turn, or be called in at the end of one character's attack to provide an additional blow, or be called in to replace a character about to be attacked. The swapped out characters require a number of turns to recover before being called in again. As the player becomes able to inflict more damage, they can activate "Burst Mode" that temporarily increases the damage from each attack; this mode rewards the player with a large number of hits. Additionally, about mid-game, Burst Mode can lead to a "Finishing Burst" that requires the player to meet a certain condition while Burst Mode is activated, such as striking with each team member, or healing a certain amount of damage; this allows for a special powerful finishing move to be unleashed by one of the characters.


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