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Mahōtsukai no Yoru

Mahōtsukai no Yoru
Mahōtsukai no Yoru game cover.jpg
Mahōtsukai no Yoru original visual novel cover.
Developer(s) Type-Moon
Publisher(s) Notes Co., Ltd. (Type-Moon)
Director(s) Monoji Tsukuri
Artist(s) Hirokazu Koyama
Writer(s) Kinoko Nasu
Composer(s) Fukasawa Hideyuki
Platform(s) Windows
Release
  • JP: April 12, 2012
Genre(s) Visual novel

Mahōtsukai no Yoru (魔法使いの夜?, lit. A Magician's Night), officially subtitled as Witch on the Holy Night, is a Japanese visual novel developed by Type-Moon and released on April 12, 2012 for Windows PCs. It is rated for all ages. The gameplay follows a linear plot line which requires no player interaction as the game's duration is spent on observing the images and reading the text that appears on the screen, which represents the story's narrative and dialogue.

Near the end of the Shōwa era in the late 1980s, an old mansion is rumored to be the home of a witch. After moving into the mansion, Aoko Aozaki begins to learn sorcery from a young mage, Alice Kuonji, the rumored witch of the mansion. Unexpectedly, a young boy named Sōjūrō Shizuki is drawn to the mansion and comes to reside with them as well.

Kinoko Nasu was inspired in late 1995 by the first episode of Neon Genesis Evangelion to write a novel, something he had been thinking of doing since he was in high school. Nasu originally wrote Mahōtsukai no Yoru on the spur of the moment as a roughly 400-page novel in winter 1996. He tried to enter it into several writing competitions, but was ultimately unsuccessful, leaving the work merely being passed around by his friends. Later, Nasu planned to submit it to Fujimi Shobo, but had difficulty keeping the page count under 350 pages, and left the novel unreleased. After forming Type-Moon with Takashi Takeuchi and releasing several projects under it, Takeuchi suggested remaking Mahōtsukai no Yoru so it could be released before their next planned project Girls' Work.


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