*** Welcome to piglix ***

Machinarium

Machinarium
Machinarium-cover art.png
Developer(s) Amanita Design
Publisher(s) Amanita Design
Distributor(s) Amanita Design
Valve
GameFly
GamersGate
GameStop
Designer(s) Jakub Dvorský
Composer(s) Tomáš Dvořák
Engine Adobe Flash
Platform(s) Windows
Windows Phone
OS X
Linux
PlayStation 3 (PSN)
PlayStation Vita
iPad 2
BlackBerry PlayBook
Android
Release
Genre(s) Graphic adventure
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (PC) 84.3%
Metacritic (iOS) 88/100
(PSV) 88/100
(PC) 85/100
(PS3) 78/100
Review scores
Publication Score
Edge 8/10
Eurogamer 8/10
GameSpot 8.0/10
IGN (PS3) 8.0/10
(PC) 8.1/10
PC Gamer (UK) 73%
PC Gamer (US) 79%
Awards
Publication Award
IGF Excellence in Visual Art (2009)
Kotaku PC Game of the Year 2009 Runner-up
Aggie Best Independent Adventure, Best Adventure of 2009 Runner-Up, Best Graphic Design, Best Music, Best Animation
IndieCade Aesthetics (2008)

iPad 2
8 September 2011
BlackBerry PlayBook
21 November 2011

Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. It was released on 16 October 2009 for Microsoft Windows, OS X, Linux, on 8 September 2011 for iPad 2 on the App Store, on 21 November 2011 for BlackBerry PlayBook, on 10 May 2012 for Android, on 6 September 2012 on PlayStation 3's PSN in Europe, on 9 October 2012 in North America and on 18 October 2012 in Asia, and was also released for PlayStation Vita on 26 March 2013 in North America, on 1 May 2013 in Europe and on 7 May 2013 in Asia. Demos for Windows, Mac and Linux were made available on 30 September 2009. A future release for the Nintendo Wii's WiiWare service was cancelled as of November 2011 due to WiiWare's 40MB limit.

Microsoft Windows, OS X, Linux and Android versions of this game were released along with Humble Indie Bundle for Android 4 on 8 November 2012, to customers who paid over the average price. The Windows Phone version was released on 22 March 2014.

The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on.


...
Wikipedia

...