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MDK2

MDK2
MDK2 Packshot.jpeg
PC cover art
Developer(s) BioWare
Publisher(s) Interplay Entertainment
Producer(s)
Designer(s)
Programmer(s) Cameron Tofer
Artist(s) Russ Rice
Writer(s)
Composer(s)
Series MDK
Platform(s) Dreamcast, Windows, PlayStation 2, Wii
Release
Genre(s) Third-person shooter, action-adventure
Mode(s) Single-player
Review scores
Publication Score
Dreamcast PC PS2 Wii
Eurogamer 9/10
Game Revolution B+
GameSpot 8.3/10 7.8/10 7.6/10
IGN 9.4/10 8.3/10 8.7/10
Nintendo Life 8/10 stars
Nintendo World Report 8.5/10
OPM (US) 3.5/5 stars
PC Gamer (US) 88%
Aggregate scores
GameRankings 88% 86% 81% 80%
Metacritic 83/100 80/100

MDK2 is a 2000 third-person shooter, action-adventure video game developed by BioWare and published by Interplay Entertainment for the Dreamcast, Windows and PlayStation 2. It is a sequel to the 1997 game MDK. First released for the Dreamcast in March 2000, it was later released for Windows in May, with newly selectable difficulty levels and the ability to manually save. In March 2001, a slightly reworked version, featuring level design modifications and gameplay tweaks, was released for the PlayStation 2 as MDK 2: Armageddon. The PC version was released on GOG.com in September 2008, and on Steam in September 2009. A port of the PlayStation 2 version was released for Wii via WiiWare in 2011. Also in 2011, a HD remastered version was released for Windows. Called MDK2 HD, this version features new 3D models, textures, improved lighting, and remastered music, and was released on Beamdog in October, and on Steam in July 2012.

The game begins moments after the end of the original MDK. Believing they had vanquished the alien invaders, Kurt Hectic, Dr. Hawkins and Max are shocked to find a single Minecrawler remains. Kurt heads to destroy it, but upon doing so, encounters a massive alien called Shwang Shwing, who reveals the invasion of Earth is far from over. The main difference between MDK and MDK2 is the ability to control three playable characters (Kurt, Hawkins and Max), each with their own strengths and weaknesses. As such, the variety of gameplay in the sequel is more varied than in the original game, with more emphasis on platforming and puzzles than straight run-and-gun shooting.


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