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Lumines Electronic Symphony

Lumines Electronic Symphony
Lumines Electronic Symphony Cover.jpg
Developer(s) Q Entertainment
Publisher(s) Ubisoft
Director(s) Ding Dong
Producer(s) James Mielke
Platform(s) PlayStation Vita
Release
  • EU: February 22, 2012
  • NA: February 14, 2012
  • JP: April 19, 2012
Genre(s) Puzzle

Lumines Electronic Symphony is a game developed by Q Entertainment and published by Ubisoft for the PlayStation Vita. It was released on February 14, 2012 in North America, February 22, 2012 in Europe and April 19, 2012 in Japan. According to an article posted on the PlayStation Blog by producer (and former Electronic Gaming Monthly editor-in-chief) James Mielke, "Our goal was simple. We wanted to tell a story through sound. With this in mind, our song selection was done to replicate a groovy lounge instead of trying to develop a non-stop 140BPM megamix. The soundtrack is designed to rise and fall like waves, giving the player both rhythm and respite, which would feel like a musical journey."

The game was first announced in Cologne, by publisher Ubisoft at Gamescom 2011, with its first hands-on showcase at Tokyo Game Show 2011. The playable demo featured The Chemical Brothers song "Hey Boy, Hey Girl" and Kaskade's 4 AM as the game's first confirmed artists and songs.

Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front.

Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls.

In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked.

Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play.

Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.


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