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LuaJIT

Lua
Lua-logo-nolabel.svg
Paradigm Multi-paradigm: scripting, imperative (procedural, prototype-based, object-oriented), functional
Designed by Roberto Ierusalimschy
Waldemar Celes
Luiz Henrique de Figueiredo
First appeared 1993; 24 years ago (1993)
Stable release
5.3.4 / 30 January 2017
Typing discipline dynamic, strong, duck
Implementation language ANSI C
OS Cross-platform
License MIT License
Website www.lua.org
Major implementations
Lua, LuaJIT
Dialects
Metalua, Idle, GSL Shell
Influenced by
C++, CLU, Modula, Scheme, SNOBOL
Influenced
Falcon, GameMonkey, Io, JavaScript, Julia, MiniD, Red, Ruby, Squirrel, MoonScript

Lua (/ˈlə/ LOO, from Portuguese: [ˈlu.(w)ɐ] meaning moon) is a lightweight, multi-paradigm programming language designed primarily for embedded systems and clients. Lua is cross-platform, since the interpreter is written in ANSI C, and has a relatively simple C API.

Lua was originally designed in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility, and ease-of-use in development.

Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes, members of the Computer Graphics Technology Group (Tecgraf) at the Pontifical Catholic University of Rio de Janeiro, in Brazil.


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Wikipedia

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