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Lock 'n' Chase

Lock 'n' Chase
Locknchase.png
Screenshot of Lock 'n' Chase
Developer(s) Data East
Publisher(s) Data East, Taito
Platform(s) Arcade
Atari 2600
Intellivision
Apple II
Game Boy
Wii
PlayStation 3
3DS Virtual Console
Release date(s) Arcade
June 19, 1981
Genre(s) Maze
Mode(s) Up to 2 players, alternating turns
Cabinet Upright
Arcade system BurgerTime hardware
Display Raster, 240 x 240 pixels (Vertical), 8 colors

Lock 'n' Chase (ロツク・ン・チエイス) is a 1981 maze arcade game developed and published by Data East in Japan in 1981, and later published in North America by Taito. Lock 'n' Chase was Data East's response to Pac-Man. The game was licensed to Mattel who produced the Intellivision and Atari 2600 home console versions in 1982 and an Apple II version in January 1983.Telegames later re-published the game for the Atari 2600 after acquiring rights from Mattel.

The game's main character is a thief. The object of the game is to enter a maze and collect all the coins and, if possible, any other treasure that may appear. The thief must then exit the maze (a vault) without being apprehended by the Super D (policemen). The thief can close doorways within the maze in order to temporarily trap the Super D and allow him to keep his distance from them. Only two doors can be closed at a time. The Super D policemen are named Stiffy, Scaredy, Smarty, and Silly.

Coins (depicted as dots) are worth 20 points each. In every level of Lock 'n' Chase, there exist money bags that appear in the center of the maze randomly. Money bags are worth 500, 1000, 2000, and up to 4000 points, respectively, for each time they appear. Each level also has a specific treasure that appears near the center of the maze (much like the food items in Pac-Man). These treasures include the following items (listed respectively by level): top hat, crown, briefcase, and telephone. The first three of these treasures are worth 200 points, 300 points and 500 points, respectively. Additional treasures and their point values are revealed as the player completes successive levels.


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