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Live A Live

Live A Live
LiveALiveBoxArt.jpg
Original logo
Developer(s) Square
Publisher(s) Square
Director(s) Takashi Tokita
Designer(s) Nobuyuki Inoue
Artist(s) Ryōji Minagawa
Writer(s) Takashi Tokita
Nobuyuki Inoue
Composer(s) Yoko Shimomura
Platform(s) Super Famicom
Release date(s)
  • JP: September 2, 1994
Genre(s) Role-playing video game, turn-based tactics
Mode(s) Single-player

Live A Live (ライブ・ア・ライブ Raibu A Raibu, stylized as?, LIVE A ƎVI⅃) is a role-playing video game developed and published by Square for the Super Famicom, and released on September 2, 1994. It was never released outside Japan, but it has been unofficially translated into English. It has been released on the Virtual Console for Wii U and New 3DS in Japan.

Live A Live's story begins with a series of seven seemingly unrelated chapters that can be played in any order, based on popular genres such as Western, science fiction, and mecha. Each chapter has its own plot, setting, and characters. Although the basic gameplay is the same throughout the game, every chapter has its own unique gimmick, such as the stealth elements in the ninja chapter. After the first seven chapters are completed, the game's final sequence plays out, linking the previous chapters together and resolving the story.

Live A Live contains the basic elements of a role-playing video game. The characters explore dungeons, towns, or similar areas, fight enemies, and gain experience points to level up. However, the game eschews some elements typical of the genre, such as magic points and money.

The game has turn-based, tactical battles that play out on a grid. Certain attacks can change tiles into damage zones. More powerful skills often have long charge times, which commits the character to that single attack for a long time, and gives the enemy an opportunity to interrupt them. Characters can be inflicted with status ailments, and certain items, attacks, and skills can raise or lower a character or enemy's stats while in battle. When a character's hit points reach zero, they collapse and are unable to move, but can be revived by using a healing item or spell. However, if they are hit when in the knocked-out state, they permanently disappear from the battle.


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