Little King's Story | |
---|---|
Developer(s) |
Cing/Town Factory (Wii) Konami (Vita) |
Publisher(s) |
Wii
Konami Microsoft Windows Xseed Games |
Director(s) | Yoshiro Kimura |
Producer(s) | Yoshiro Kimura |
Designer(s) | Tomo Ikeda |
Programmer(s) | Tomohiro Misei |
Artist(s) | Hideo Minaba (character) Kazuyuki Kurashima (monster) |
Writer(s) | Taro Hirai |
Composer(s) | Yutaka Minobe |
Platform(s) | Wii, PlayStation Vita, Microsoft Windows |
Release |
Wii PlayStation Vita Microsoft Windows
|
Genre(s) | Real-time strategy, life simulation, role-playing |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (Wii) 86% (PSV) 69% |
Metacritic | (Wii) 87/100 (PSV) 70/100 |
Review scores | |
Publication | Score |
Edge | 9/10 |
Eurogamer | 8/10 |
ONM | 92% |
Little King's Story (王様物語 Ōsama Monogatari?) lit. "King Story" is a real-time strategy life simulation role-playing video game co-developed by Cing and Town Factory for the Wii. The game was published by Rising Star Games in Australia on April 22, 2009 and Europe on April 24, 2009, by Xseed Games in North America on July 21, 2009, and by Marvelous Entertainment in Japan on September 3, 2009.
The player character is a timid boy who has found a mysterious crown which gives him the power to charm people and make them follow orders. As king of the village his goal is to expand the village and make his subjects happy. The design of the game combines various simulation elements as well as real time and adventure elements. Yasuhiro Wada told CVG that the game would be a "single-player life-sim set in Europe." An enhanced re-imagining of the game was released on the PlayStation Vita under the title of New Little King's Story. The Microsoft Windows version of the game has been released on August 5, 2016. The game is published by North American version of the game publisher Xseed Games.
In Little King's Story, players control the new king, Corobo. With his undeniable charm and control, he issues various orders to citizens. Though starting in what is essentially a cluttered field, players begin to upgrade the kingdom of Alpoko with activities such as treasure hunting and fighting. Within a few hours, players are able to purchase and institute various buildings, training facilities, and other castle commodities, while the population steadily grows. All important stats such as population and finances are tracked constantly through an easily accessible menu system.
When walking around, Corobo is able to select any citizen to follow him. Afterward, the player is able to issue commands to each citizen, including actions such as digging and fighting. While the player can have a group of people follow him, he can only issue commands to one citizen at a time. Early in the game, the player has the option to buy a podium that allows the player to gather choice citizens without walking around and searching for them.