Little Inferno | |
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Developer(s) | Tomorrow Corporation |
Publisher(s) |
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Producer(s) | Kyle Gabler |
Designer(s) |
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Programmer(s) | Allan Blomquist |
Artist(s) |
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Writer(s) | Kyle Gray |
Composer(s) | Kyle Gabler |
Platform(s) | |
Release |
Wii U
Microsoft Windows
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Genre(s) | Puzzle |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | PC: 69.57% Wii U: 81.21% |
Metacritic | PC: 69% Wii U: 78% |
Review scores | |
Publication | Score |
Edge | PC: 6/10 |
Eurogamer | PC: 8/10 |
Game Informer | Wii U: 8.5/10 |
GameSpot | Wii U: 7.0/10 |
GamesRadar | PC: |
GameZone | Wii U: 9.5/10 |
IGN | PC: 5.0/10 Wii U: 6.5/10 |
Joystiq | Wii U: |
Nintendo Life | Wii U: |
Nintendo World Report | Wii U: 9/10 |
ONM | Wii U: 66% |
Nintendo Gamer | Wii U: 80/100 |
Little Inferno is a 2012 puzzle video game developed by independent game developer Tomorrow Corporation. The game was first released for the Wii U on November 18, 2012 in North America and November 30, 2012 in Europe. Microsoft Windows, iOS, OS X, Linux and Android versions followed throughout 2013. A Nintendo Switch version was released on March 16, 2017.
Little Inferno is set in front of a brick fireplace, which the player uses to set various objects, such as toys, dolls, and electronics, on fire. The game encourages the player to burn any combination of objects to see how they react when lit ablaze, as most of the objects have unique properties. Little Inferno is classified as a sandbox game as it offers few traditional objectives to complete and has no states of failure. The game was designed as a satire of similarly themed video games in which the player dedicates long amounts of time to performing tasks considered to be unrewarding.
Little Inferno garnered widely varied reactions upon its release. Some reviewers praised the unique gameplay concepts and satirical narrative, while others believed the gameplay was too simplistic.
Little Inferno is a sandbox-oriented puzzle video game primarily viewed from a first-person perspective. The player assumes the role of a small, largely unseen character who possesses the fictional "Little Inferno Entertainment Fireplace," which he uses to incinerate various objects, such as toys and appliances, to keep warm (necessary due to a seemingly unending drop in the game world's temperature). The objects release money when they are burned, which is used to purchase more burnable objects from mail order catalogs. There is no scoring system, nor are there any penalties or time limits imposed on the player, allowing him or her to freely experiment with burning any combination of objects. The game uses a drag and drop interface to position and ignite the objects. The PC versions are controlled using a mouse, while the Wii U version can be controlled with the Wii Remote pointer or with the Wii U GamePad's touchscreen, which also allows for Off TV Play.