LittleBigPlanet 2 | |
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LittleBigPlanet 2 European box art
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Developer(s) | Media Molecule |
Publisher(s) | Sony Computer Entertainment Europe |
Composer(s) |
Kenneth C M Young Paul Thomson Richard Jacques Winifred Phillips Baiyon Keith Tenniswood Daniel Pemberton |
Series | LittleBigPlanet |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Puzzle-platformer, sandbox |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 92.04% |
Metacritic | 91/100 |
Review scores | |
Publication | Score |
CVG | 9.4/10 |
Edge | 9/10 |
Eurogamer | 9/10 |
Famitsu | 86 |
GamesTM | 10/10 |
IGN | 9.0/10 |
Joystiq | |
OPM (UK) | 10/10 |
PlayStation Universe | 9.0/10 |
Paste | 9.4/10 |
Awards | |
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Publication | Award |
BAFTA | Family (2012) Game Innovation (2012) |
AIAS | Family Game of Year (2011) |
LittleBigPlanet: Sackboy's Prehistoric Moves | |
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Sackboy's Prehistoric Moves logo.
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Developer(s) |
Supermassive Games XDev |
Publisher(s) | Sony Computer Entertainment Europe |
Series | LittleBigPlanet |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Platformer, multi-genre |
Mode(s) | Multiplayer |
LittleBigPlanet 2 is a puzzle-platformer video game that features user-generated content. The game is developed by Media Molecule, published by Sony Computer Entertainment Europe for PlayStation 3. It was originally scheduled for release in November 2010 but was delayed until January 2011. The game was released in North America on 18 January 2011, in mainland Europe on 19 January 2011, in Australia and New Zealand on 20 January 2011 and the UK and Ireland on 21 January 2011.
It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. Unlike its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or gamepad.
While still retaining the three-layer, 2.5D nature of the original title, with the player controlling their Sackboy characters, players are not restricted solely to platforming levels, and can now choose to create many types of levels including racing, puzzle and role-playing games. Experienced players may also choose to create and customise their own heads-up display to accommodate their game type. New animation recording options are available and players are able to create full-motion cut-scenes to go with their level design, manipulate the camera for both cut-scenes and gameplay, and record their own sound effects for use in the level. As well as including a wide selection of original and licensed music, the game also includes a robust music sequencer. Multiple levels can be linked together, so that finishing one level immediately takes the player to the next in the series.